- Messages
- 228
Version 2.7 is going to hit tomorrow.
I have to wait until KG updates Sim Settlements because parts of my mod depend on new scripts in the core game.
What to Expect:
A temporary fix for the "z-fighting" in the Pimp-Boy plot.
7 new CC Pip-Boy paints are now supported by the Pimp-Boy plot which brings the total to 27! Supported Paint Jobs are now: Abraxo, Aquatic Camo, Arc-Jet, Blue, Chrome, Cruiser, Desert Camo, Grey Tortoise, Grognak, The Inspector, The Institute, Mantaman, Mistress of Mystery, Nuka-Cola, Nuka-Cola Quantum, Onyx, Overseer, Patriotic, Pink, Plain, Red Rocket, Reilly's Rangers, The Silver Shroud, Vim, Vim Refresh, and White.
A new feature from the Sim Settlement core mod that I won't spoil until it is posted.
Hopefully an end to shit moving off the General's, Operator's, and Paladin's desks.
I have to wait until KG updates Sim Settlements because parts of my mod depend on new scripts in the core game.
What to Expect:
A temporary fix for the "z-fighting" in the Pimp-Boy plot.
7 new CC Pip-Boy paints are now supported by the Pimp-Boy plot which brings the total to 27! Supported Paint Jobs are now: Abraxo, Aquatic Camo, Arc-Jet, Blue, Chrome, Cruiser, Desert Camo, Grey Tortoise, Grognak, The Inspector, The Institute, Mantaman, Mistress of Mystery, Nuka-Cola, Nuka-Cola Quantum, Onyx, Overseer, Patriotic, Pink, Plain, Red Rocket, Reilly's Rangers, The Silver Shroud, Vim, Vim Refresh, and White.
A new feature from the Sim Settlement core mod that I won't spoil until it is posted.
Hopefully an end to shit moving off the General's, Operator's, and Paladin's desks.