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Vault-Tec Tools for Sim Settlements 2

Samutz

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Verified Builder
Messages
55
Nexus: https://www.nexusmods.com/fallout4/mods/48700
PC Bethesda: https://bethesda.net/en/mods/fallout4/mod-detail/4189179
XB Bethesda: https://bethesda.net/en/mods/fallout4/mod-detail/4189180

This is mostly a straight port of 1.1.3 of the SS1 version with adjustments made to fit SS2 and WSFW.

Code:
- The auto-open/close options for sliding vault doors have been removed as Workshop Framework's door settings already has them covered.
- Settlement Menu Manager is no longer required as Workshop Framework handles menu injection now.
- Most non-residential plots have been reclassified to fit SS2's new classifications and have had their produced resources/stats standardized.
    - Cool Fusion is now an Advanced Power Plant Municipal Plot
    - Vault-Tec Pump is now an Advanced Water Plant Municipal Plot
    - Gear Door is now an Advanced Defense Martial Plot
    - Holding Cell is now a Basic Defense Martial Plot
    - Vault Holding Cell is now an Advanced Defense Martial Plot
    - Vault Hydroponics is now an Advanced Farm Agriculture Plot
    - Power Gym is now an Endurance Training Recreation Plot
    - Expandable Classroom is now an Intelligence Training Recreation Plot
    - Expandable Restroom is now a Relaxation Recreation Plot
- Added a Vault Power Grid Relay to SS2's Power menu.
    This acts just like a Municipal Power Grid Pylon/Switchbox, but snaps vault walls to provide municipal power through the vault wall power grid.
- Cool Fusion
    - Plot is no longer direct select only and can be selected at random from the Power Plant class options.
    - Plot no longer has a power connector.
        To connect Cool Fusion to the power grid place a Vault Power Relay (or Municipal Power Grid Pylon/Switchbox) anywhere in the settlement and connect it to your power grid.
        To power a vault wall power grid snap a Vault Power Grid Relay to it, or place a normal Vault Power Conduit and connect it to a Municipal Power Grid Pylon/Switchbox.
- Gear Door
    - The entire plot has been flipped and is no longer facing backwards, so now the back of the plot is the back of the door.
    - The ASAM Sensor has been moved to the front-left corner of the plot.
    - The placement helper now automatically selects the Gear Door building plan.
- Vault Hydroponics no longer has a level 4.
 
Oh hellllooooo! This is perfect timing! Just as I’m starting a new game.
 
So, oddest thing I've noticed; the Int.Residential plots that have 'sit down and read newspaper' animation markers set so that people can sit on the bed... anyone with free time LOVES going to do that, at higher priority than anything else in the settlement. I've just seen an entire settlement plus all the Visitors present on that day all crowded around in that one room, ignoring the Bar and the actual Recreation plots. I'm not sure why it'd be doing that?
 
So, oddest thing I've noticed; the Int.Residential plots that have 'sit down and read newspaper' animation markers set so that people can sit on the bed... anyone with free time LOVES going to do that, at higher priority than anything else in the settlement. I've just seen an entire settlement plus all the Visitors present on that day all crowded around in that one room, ignoring the Bar and the actual Recreation plots. I'm not sure why it'd be doing that?
Because reading is fun!!!

Also newspapers are awesome. No reason why I'd say that out of the blue... carry on
 
So, oddest thing I've noticed; the Int.Residential plots that have 'sit down and read newspaper' animation markers set so that people can sit on the bed... anyone with free time LOVES going to do that, at higher priority than anything else in the settlement. I've just seen an entire settlement plus all the Visitors present on that day all crowded around in that one room, ignoring the Bar and the actual Recreation plots. I'm not sure why it'd be doing that?
Is it only the plot owner that's reading the paper? Or is anyone doing it? It should only be the owner.
I have seen issues with settlers crowding around recreation plots and relaxation furniture in both SS1 and 2, and also not just my own plots, but I never figured what caused it. Usually removing the plot and rebuilding it fixes it.
 
Is it only the plot owner that's reading the paper? Or is anyone doing it? It should only be the owner.
I have seen issues with settlers crowding around recreation plots and relaxation furniture in both SS1 and 2, and also not just my own plots, but I never figured what caused it. Usually removing the plot and rebuilding it fixes it.
Everyone! Visitors, the other Settlers, etc, all taking it in turns to sit down there and read the newspaper.
 
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