Ninja2dan
Active Member
- Messages
- 132
So far I'm enjoying my first play-through of Chapter 2 (finally), and I really like the new HQ system. I'm still not sure yet what "benefits" the HQ will actually provide to my settlements or to the rest of my game in general, but it's still a fun little mini-game. But I've encountered several problems while trying to build up the HQ, many of which have already been mentioned by others on the forums, but sadly there haven't been any real replies from the SS staff on how to correct the issues or if they are even being looked into. So hopefully to assist in progress of getting the issues fixed, I'll dump the ones I've noticed here.
Main level (lobby):
Many have already reported that the Infirmary simply refuses to build, regardless of which spot you try to place it. I've tried placing it one each of the other spots, no luck. I've tried refreshing plots, going to Sanctuary and sleeping for a day or two and then going back to HQ, nothing works. The Infirmary plot simply refuses to provide a build option. Even though that spot has been selected as Infirmary, the command menu is only giving the option to build another Chemistry lab.
2nd level:
Theresa's private quarters were only available in a small square room, which has 2 doorways. It's not one of the semi-circular rooms that the other department heads get. I could build her basic room, but the option to build her upgraded room gives an error. If it helps diagnose the problem, the command menu shows her room upgrade with the semi-circular room layout, not the square room layout that her room is actually using. This has been brought up in another thread, including screenshots of the error message.
Office level:
Ok, lots of issues so far on the office level. First up, there's a common cafeteria room that has a jacked-up door. The door works, but it's not aligned with the doorframe. You can still enter the room, but it looks ugly.
The men's restroom near the bar/lounge uses 2 doors at the same doorframe, each door opening in opposite directions. This happens even after several refreshes of the room.
I also built the Security Central Office, and it too is getting 2 doors placed, although for this room both doors open in the same direction.
The Armor Lab is not showing any items except for a lone workbench and a chain-link fence. I've already maxed out the upgrades for that room, but even after each upgrade, nothing would show. I attempted multiple room refreshes and remote waiting in between each upgrade to see if the room would properly refresh, but nada. Currently a maxed out room, with nothing in it except that lonely bench.
Near the Armor Lab is also a room that can be used as a living quarters. I built the room up (think it's a 4-person housing), but there's literally nothing there even after multiple refreshes. Maybe the room won't populate with furniture until I have more staff members, but that doesn't make sense. So for now, I'll assume that room is also bugged.
I've tried placing the Player Quarters and the extension, neither of them will build up into anything. I've tried swapping them out, so for example the regular quarters on the left and the extension on the right, and visa versa, but nothing shows up. Forgot to get screenshots.
There are also odd things in the command menu, such as options for upgrading the basement area to catwalks. If I choose that option, it seems to remove/replace the other option to upgrade the central room. Once the catwalks option is complete, the command menu then shows the option to upgrade back to the standard room option. Just keeps going back and forth. For the room that has been designated as Theresa's Private Quarters, the command menu shows the option to upgrade to a 4-person quarters, which will then build additional beds/clutter in her room. But the option to actually upgrade her room continues to give errors. It's like two room designations are fighting with each other, and the room can't decide what it's supposed to be. Sort of like the Infirmary/Chemistry room on the bottom level.
Overall, it's interesting to see all of the upgrades and cleaning up everything, but it's still a bit wonky and bugged. It would be nice to see an option to repair some of the walls, such as replacing that large hole in the Armor Lab with a proper doorway or something. And my personal quarters in the main level has some holes in the wall that can be seen through, kind of kills the "privacy" factor. Several spots do seem to have poor placement or clipping, I can see through gaps in spots, etc. Definitely needs some TLC and QA to clean up, but overall it's looking good so far, has potential.
Main level (lobby):
Many have already reported that the Infirmary simply refuses to build, regardless of which spot you try to place it. I've tried placing it one each of the other spots, no luck. I've tried refreshing plots, going to Sanctuary and sleeping for a day or two and then going back to HQ, nothing works. The Infirmary plot simply refuses to provide a build option. Even though that spot has been selected as Infirmary, the command menu is only giving the option to build another Chemistry lab.
2nd level:
Theresa's private quarters were only available in a small square room, which has 2 doorways. It's not one of the semi-circular rooms that the other department heads get. I could build her basic room, but the option to build her upgraded room gives an error. If it helps diagnose the problem, the command menu shows her room upgrade with the semi-circular room layout, not the square room layout that her room is actually using. This has been brought up in another thread, including screenshots of the error message.
Office level:
Ok, lots of issues so far on the office level. First up, there's a common cafeteria room that has a jacked-up door. The door works, but it's not aligned with the doorframe. You can still enter the room, but it looks ugly.
The men's restroom near the bar/lounge uses 2 doors at the same doorframe, each door opening in opposite directions. This happens even after several refreshes of the room.
I also built the Security Central Office, and it too is getting 2 doors placed, although for this room both doors open in the same direction.
The Armor Lab is not showing any items except for a lone workbench and a chain-link fence. I've already maxed out the upgrades for that room, but even after each upgrade, nothing would show. I attempted multiple room refreshes and remote waiting in between each upgrade to see if the room would properly refresh, but nada. Currently a maxed out room, with nothing in it except that lonely bench.
Near the Armor Lab is also a room that can be used as a living quarters. I built the room up (think it's a 4-person housing), but there's literally nothing there even after multiple refreshes. Maybe the room won't populate with furniture until I have more staff members, but that doesn't make sense. So for now, I'll assume that room is also bugged.
I've tried placing the Player Quarters and the extension, neither of them will build up into anything. I've tried swapping them out, so for example the regular quarters on the left and the extension on the right, and visa versa, but nothing shows up. Forgot to get screenshots.
There are also odd things in the command menu, such as options for upgrading the basement area to catwalks. If I choose that option, it seems to remove/replace the other option to upgrade the central room. Once the catwalks option is complete, the command menu then shows the option to upgrade back to the standard room option. Just keeps going back and forth. For the room that has been designated as Theresa's Private Quarters, the command menu shows the option to upgrade to a 4-person quarters, which will then build additional beds/clutter in her room. But the option to actually upgrade her room continues to give errors. It's like two room designations are fighting with each other, and the room can't decide what it's supposed to be. Sort of like the Infirmary/Chemistry room on the bottom level.
Overall, it's interesting to see all of the upgrades and cleaning up everything, but it's still a bit wonky and bugged. It would be nice to see an option to repair some of the walls, such as replacing that large hole in the Armor Lab with a proper doorway or something. And my personal quarters in the main level has some holes in the wall that can be seen through, kind of kills the "privacy" factor. Several spots do seem to have poor placement or clipping, I can see through gaps in spots, etc. Definitely needs some TLC and QA to clean up, but overall it's looking good so far, has potential.