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using stuff from other mods

cbm

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So I have been thinking about trying to make an addon for sim settlements
So soon I will get ck and read the PDF and see the vids

I wanted to know a few things, could I make a mod that uses buildings from homemaker?

Do I need to make 3 tiers or can I do 3 tiers with the same building?

And can I make a mod that is just a cash register to be placed inside an existing building so a sim settler will stand behind it? Concord has some nice abandoned shops that would be just perfect

It would need to be very small to be able to fit inside small shops like the Nuka cola shop and the book shop in concord

I Hope the cell reset bug is gone with the other mod I plan to use in my second playthrough and attempt to colonize concord
 
You can use anything from any mod IF YOU GET PERMISSION from the author. Make sure to be clear of your intentions and make sure you are complient with their terms. You dont want the theft drama.

You can have the same building for all 3 tiers. You could only have 1 Tier if you wanted. Sim Settlements knows how many upgrades are available for each plot so it wont hurt anything.

Sure you could add a cash register to a plot but things to take note of are: You will have to limit your plot to foundationless plots only and your users will need to use a mod like place anywhere to use it. Sim Settlements doesnt have anything smaller than 2x2 so if you can get the foundation to clip into the house thats great. The foundation also has collision so it has to be flat on the ground or youll have collision issues.
 
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You can use anything from any mod IF YOU GET PERMISSION from the author. Make sure to be clear of your intentions and make sure you are complient with their terms. You dont want the theft drama.

You can have the same building for all 3 tiers. You could only have 1 Tier if you wanted. Sim Settlements knows how many upgrades are available for each plot so it wont hurt anything.

Sure you could add a cash register to a plot but things to take note of are: You will have to limit your plot to foundationless plots only and your users will need to use a mod like place anywhere to use it. Sim Settlements doesnt have anything smaller than 2x2 so if you can get the foundation to clip into the house thats great. The foundation also has collision so it has to be flat on the ground or youll have collision issues.
Yes ok.

Yes the permission thing is important.
I have converted cars between games earlier and each time I made sure I got permission from the original author.

I Will not attempt the foundationless thing then

I was thinking, assuming I get permission from the author of home defence, it would be cool to make a sim settlements expansion that required home defence, it should be something like this...

A smallish factory that produces defence robots, each time the defence drops below a certain point it will produce additional robots!?

I like home defence but a horde of slow zombies that can only be killed by headshots can quickly take down even a heavy millitary robot... It happens alot in my game...

Even my settlers have problems with understanding how to lille zombies...

Its cool with a zombie apocalypse though

So a building that itself provide defence and makes robots to help defend would be cool... I was thinking it should have 2 invulnerable turrets on it's roof

Mainly because all my turrets are regular destroyed by zombies .. No matter how many I have
 
Yes ok.
I like home defence but a horde of slow zombies that can only be killed by headshots can quickly take down even a heavy millitary robot... It happens alot in my game...

IM clearly not playing this game correctly. what mod are you usinig that adds zombies? I wanted a mod that replaces EVERY hostile with zombies instead.
 
IM clearly not playing this game correctly. what mod are you usinig that adds zombies? I wanted a mod that replaces EVERY hostile with zombies instead.

it's the running dead mod IIRC
http://www.nexusmods.com/fallout4/mods/5548/?

I set it up to not replace anything and to make them slow, to name them zombies and for them to req headshots

Even with a moderat setting I would say it's a zombie apocalypse :)

The zombies can be set to respawn regulary

I wonder if a barracks like building could spawn defensive settlers with the power armor from the space marine mod

One of these says I think I should post the list of mods I use :)
 
it's the running dead mod IIRC
http://www.nexusmods.com/fallout4/mods/5548/?

I set it up to not replace anything and to make them slow, to name them zombies and for them to req headshots

Even with a moderat setting I would say it's a zombie apocalypse :)

The zombies can be set to respawn regulary

I wonder if a barracks like building could spawn defensive settlers with the power armor from the space marine mod

One of these says I think I should post the list of mods I use :)
Thanks, will have to check this out. Something like this actually might drive me back to the game. Right now the ck is way more entertaining.

You can spawn unique actors wearing anything you want :) You cannot however set settlers to wear whatever you want based on the AV yet. Its in sim settlements but has not been implemented. Should be in the future though.
 
What about placing the "plot" on a mat or piece of paper or something stuck to the bottom of it so the collision will work and it will stick on a surface?
 
What about placing the "plot" on a mat or piece of paper or something stuck to the bottom of it so the collision will work and it will stick on a surface?
Sure you could do it this way. Loads of ppl still use this method for placing objects almost anywhere. Having to use script extender to get mods like place anywhere to work isnt ideal so the old method works too. So if someone wanted to make their own sim addon on this concept they could theoretically but I would not recommend it. We aare talking about a highly frustrating experience of trying to place a 2x2 platform within an existing structure using a clip glitch that could take hours to place and will absolutely result in everyone posting a bug about it.

But if someone did it for their personal use and didnt mind the tinkering to place im sure it would work just fine in their game.
 
it's the running dead mod IIRC
http://www.nexusmods.com/fallout4/mods/5548/?

I set it up to not replace anything and to make them slow, to name them zombies and for them to req headshots

Even with a moderat setting I would say it's a zombie apocalypse :)

The zombies can be set to respawn regulary

I wonder if a barracks like building could spawn defensive settlers with the power armor from the space marine mod

One of these says I think I should post the list of mods I use :)
Damn thats intense. Fuckin swarmed as i entered concord, had to run back to my settlement where my defense took em out

clearly a mod for VATS or snipers. gunna have to get in TWD mode to play with this mod.
 
Damn thats intense. Fuckin swarmed as i entered concord, had to run back to my settlement where my defense took em out

clearly a mod for VATS or snipers. gunna have to get in TWD mode to play with this mod.
So i combined that with zombie walkers for a much more TWD feel. too bad i get 0 xp for killin the zombies. might have to remake the mod my fkin self lol

edited: Nope settings in a holotape for xp and loot. silly its off by default.
 
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So i combined that with zombie walkers for a much more TWD feel. too bad i get 0 xp for killin the zombies. might have to remake the mod my fkin self lol

edited: Nope settings in a holotape for xp and loot. silly its off by default.
Ahh yes... It's a great mod but it needs some setup to really shine :)

I like that they can be actual zombies, slow, req headshots and that I am killing zombies instead of ghouls

I only use running dead because I get more than enough zombies with running dead alone lol :)
 
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Ahh yes... It's a great mod but it needs some setup to really shine :)

I like that they can be actual zombies, slow, req headshots and that I am killing zombies instead of ghouls

I only use running dead because I get more than enough zombies with running dead alone lol :)
oh I used both because the walking zombies overwrites the running ones; running dead can convert everything to zombies and then i can make them all slow using the other mod. Im sure it will cause a crash at some point though hahaha.
 
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oh I used both because the walking zombies overwrites the running ones; running dead can convert everything to zombies and then i can make them all slow using the other mod. Im sure it will cause a crash at some point though hahaha.

Nice, I might need to try that combo :) LOL

You must have insane amounts of undead at this point :)
 
I use a mod called "War of the Commonwealth" (http://www.nexusmods.com/fallout4/mods/12395/?) that spawns groups EVERYWHERE. I wonder how this mod would work with that? I like WOC because it's immersive and you feel like you are actually in a post apocalyptic world with constant gunfire, explosions and roving bands of whatevers. Now that I think of it though, I don't remember seeing a lot of ghouls so maybe I'll download this and give it a shot.

Nice, I might need to try that combo :) LOL

You must have insane amounts of undead at this point :)
 
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I use a mod called "War of the Commonwealth" (http://www.nexusmods.com/fallout4/mods/12395/?) that spawns groups EVERYWHERE. I wonder how this mod would work with that? I like WOC because it's immersive and you feel like you are actually in a post apocalyptic world with constant gunfire, explosions and roving bands of whatevers. Now that I think of it though, I don't remember seeing a lot of ghouls so maybe I'll download this and give it a shot.
Sounds like a cool mod. I might need to try it :)
 
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