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Info Needed Updates - April 2019

Yagisan

On an indefinite hiatus.
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It's been a while since I last posted anything, so I figured it's time for an update on what I've been up to, and future projects.

Settlement Mods
I've updated what's likely to be my final updates for:
Settlements Redone - Red Rocket Settlements by Tarsis31 and Yagisan
Settlements Redone - Lakeside Cabin Settlement by Tarsis31 and Yagisan

Both of these have had precombines remade for their cells. This is the reason for the much larger download size now. The surrounding cells have not be touched, so there should be no compatibility issues.

Faction Mods
I have my own original faction pack in development. It contains multiple (non-canon) factions of my own design, and is intended to give variety to my city plans if used with Conqueror. Initial alpha testing on Discord went well, but it needs updating to use new features from the latest Conqueror release.

At the time of this post it contains two factions: A Liberator style faction, and a Conqueror style faction.
I'll post more details when it's closer to Beta test.

City Plans
I've presently got a large backlog of modded settlements that I want to make plans for. Mostly settlements by VersusXV, and pra. Vanilla settlements have been pretty well covered by the RotC team, the City Plan Contest, and others, so, while I still intend to eventually do them, they are not a high priority.

I've begun work on what is likely to be my final two releases. Both will be compilation packs. One will be for vanilla and dlc locations, the other for modded. The intention is to add plans to them until I finish all the locations I want. They will be a mixture of new plans, and updated older plans.

At this point, several addon packs are now considered essential. I use furniture and desks (and plots) from:
Sim Settlements: 3-in-1
Creations by COOTS
Junk Town
Ruined Homes and Gardens
Wasteland Venturers All-In-One
Vault-Tec Tools
If you don't have them, you will be missing furniture, walls, and desks.

As usual, the nexus mod page will contain the full list of addon packs use in the construction of these plans. Some packs were removed from my usual list, due to being absorbed by the Megapack Year 2. With the exclusion of Vault-Tec tools, as I could not get the furniture or Vault-Tec tools menu to appear for me, I kept it as a separate addon.

As much as I enjoy Project Blueprint, I have not been able to express my vision adequately using only it, so I have begun incorporating a few of the major building mods into my plans. At the time of this post, the following mods are used in upcoming plans:
CREAtive Clutter
Modular Kitchen
Do It Yourshelf
CWSS Redux
 
If you don't have them, you will be missing furniture, walls, and desks.

If you don't have them, you're also missing out on a mess of great plots.
 
Yagisanland countdown has begun!
 
With the exclusion of Vault-Tec tools, as I could not get the furniture or Vault-Tec tools menu to appear for me,

Try this:
Replace xx with simsettlement.esm's location, replace yy with Simsettlements_megapack_yeartwo.esp's location.
Code:
/addformtoformlist xx0040dd yy00a530

If you want a fast way to find them, use the following:
Code:
/Help "concrete FX" 4
/Help "[ABIT] Windmill" 4

The former will help you find simsettlement.esm's place, the latter will help you find megapack's place.

I had to do roughly the same thing with Project Blueprint.
 
It should automatically register. As it doesn't for a new game, yet the Vault-Tec Tools separate esp works, I switched back to it.
 
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