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Update v4.0a - Fish Farm Agricultural Plot

Eldarth

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New Agricultural Plot: Fish Farm (Provides Mackerel, Haddock, and Prawns)
New Recipes: Seafood Chowder, Prawn Kabob, Haddock Kabob, Grilled Haddock, Braised Mackerel
Level 3 Adds Custom Fishmonger Vendor
Harvestable Fishing Nets (working on making Workshop craftable fish nets next update)

Construction
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Level 1
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Level 2
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Level 3
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Small comment, but I had a settler get stuck under the stupid thing. I think the pathing takes them into the nets (which is great for mortal settlers and radioactive water... stupid settlers) and I'm not sure how she popped under there, but she got stuck on the pillar lining the left fish net and couldn't move. I don't know if there's a thing you can do about that, though.
 
I've got SimHomestead and I never knew I could put a plot on the water! I've set one up on land - unless there's more than 1 Fish Farm?
 
By my count there are three fish related plots. Eldarth's (which is just amazing), Mr. Jose Cuervo's (which is the land based fishing pond), and Uituit's fishing wharf. Uituit's is also placed on water.
 
Odd. I definitely have eldarth's plots - masonry store; sniper tower; Roman bath; Butcher; Gatehouse - and I have a Fish Farm agricultural plot, but only 1 in my list, and it is land-based. ?? Are all of these on the XBox version of SimHomestead? I do have the Jose Always Free add-on, so maybe my Fish Farm is that one, but I should have eldarth's as well. I always use the Gatehouse for the Sanctuary bridge. I often use the Sniper Tower, though my settlers seem challenged pathing up it when I first set it up. I'll return to my settlement and they'll either be at the top where they should be, or down at the base just standing there.
 
Small comment, but I had a settler get stuck under the stupid thing. I think the pathing takes them into the nets (which is great for mortal settlers and radioactive water... stupid settlers) and I'm not sure how she popped under there, but she got stuck on the pillar lining the left fish net and couldn't move. I don't know if there's a thing you can do about that, though.

Settlers being suck under things is fairly normal for the AI, in part because I believe actors get spawned in before the world objects. You'll also see them stuck half way into foundations and such fairly frequently as well
 
I can see some of the confusion. Eldarth's is just called "Fish Farm by Eldarth" while Mr. Jose Cuervo's is called "Fish Farm by Mr. Jose Cuervo". Uituit's is called "Amazon's Fishing Wharf by Uituit".
 
Also, you can't actually place the SimSettlement Plot marker over water, so for my fish farm I just made it so you place it sort of "hanging over" the waters edge and the SS plot becomes the first portion of pier attached to the land.
 
Btw, since the update, the fish farm spawns chickens :D
I built one yesterday. A chicken spawned right away, before the wooden dock appeared, fell into the water, swam a while, then drowned. It was somewhat amusing, but I think this is strictly speaking a bug :D
 
Btw, since the update, the fish farm spawns chickens :D
I built one yesterday. A chicken spawned right away, before the wooden dock appeared, fell into the water, swam a while, then drowned. It was somewhat amusing, but I think this is strictly speaking a bug :D

I think they appear with all agricultural plots now.
I found a dead radchicken on the riverbank opposite Sanctuary which confused me until I noticed all the radchickens running around the agricultural parts of Sanctuary.
I also found a mirelurk hatchling (non-hostile, couldn't be targeted). Don't know where that came from!
 
I think they appear with all agricultural plots now.
I found a dead radchicken on the riverbank opposite Sanctuary which confused me until I noticed all the radchickens running around the agricultural parts of Sanctuary.
I also found a mirelurk hatchling (non-hostile, couldn't be targeted). Don't know where that came from!

Did you build the Community Well?

The level 1 community well adds a mirelurk hatchling sometimes in the bathtub
 
I have also seen animal spawns with some house types. One of the KG default ones has a guy who will restore a Synth robot and it just shuffles around the house area. I've seen cats in others, and I think I saw a mirelurk hatchling from another one, but I don't remember which.
 
Yes, rad-chickens are spawned by SimSettlements on agricultural plots -- unfortunately there is no way for us (addon authors) to disable that (yet).
I'm tempted to spawn a pier cat that hates rad chickens. :cool
 
Funny you mention that, because Uituit's fish plot spawns cats. Cats that, somehow despite being tiny, can BLOCK YOUR DAMN PATH EVERY FRIGGIN' TIME.
 
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