Rylasasin
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Okay, so an explanation of what this thread is about.
Unfinished City Plans:
First and foremost, it is a pool thread. Essentially, a thread for people who are not quite so good at city building, don't have a real idea on how to make "Lower levels" of an already finished settlement, or simply do not have time to do so. What I hope to do is gather a bunch of Transfer Settlement blueprints here for City builders to "improve" upon and turn into real city plans. Those interested in turning them into actual city plans can then take these blueprints, improve upon them, and create actual plans from them.
The premise here is basically "many hands make for light work". Someone does part of the work, someone else does the other parts.
If you have a blueprint, attach it here, and I will add it to this front page. Anyone interested in improving upon them can then do so. Make sure you include mod requirements for said blueprints, as well as settlement and type (if theme applies).
City Planners: If you turn a Blueprint into a settlement, make sure you credit the original authors for them.
I feel this could be quite useful for creating new city plans, especially faction-themed ones. IE An institute-themed settlement plan or a Brotherhood themed plan.
Current Transfer Blueprints Available:
Current Workshop Plus Blueprints Available:
Unfinished City Plans:
First and foremost, it is a pool thread. Essentially, a thread for people who are not quite so good at city building, don't have a real idea on how to make "Lower levels" of an already finished settlement, or simply do not have time to do so. What I hope to do is gather a bunch of Transfer Settlement blueprints here for City builders to "improve" upon and turn into real city plans. Those interested in turning them into actual city plans can then take these blueprints, improve upon them, and create actual plans from them.
The premise here is basically "many hands make for light work". Someone does part of the work, someone else does the other parts.
If you have a blueprint, attach it here, and I will add it to this front page. Anyone interested in improving upon them can then do so. Make sure you include mod requirements for said blueprints, as well as settlement and type (if theme applies).
City Planners: If you turn a Blueprint into a settlement, make sure you credit the original authors for them.
I feel this could be quite useful for creating new city plans, especially faction-themed ones. IE An institute-themed settlement plan or a Brotherhood themed plan.
Current Transfer Blueprints Available:
- Boston Airport Command Center: Rylasasin, mayaterror. Based upon Mayaterror's Boston Airport Forward Command Center with his permission, designed as a main base for Takarazuka's Brotherhood of Steel Faction Pack. IF you take this up and make this into a proper city plan, make sure you credit Mayaterror as well as me. As Beth never really meant for this to be a real settlement, you'll have to either import your settlers (Either through FCOM or console codes or other settlements or what have you) or you'll need to make use of Boston Airport Workbench Fix to turn this into a proper settlement (which you'll probably need to do anyway if you want to edit it properly).
There are two versions I created, the Extended version and the Reduced version. See the post for details.- Extended: Makes use of Boston Airport Buildable Area Expanded, as well as the following mods: Settlement Objects Expanded, Workshop Rearranged (not sure where though, pretty sure I wiped out all instances of it), CWSS (only for the bathroom), Thematic and Practical, and Advanced Turrets (realistic no power version), Settlement Radar Station, Whirligig Sentry. As well as heavy use of Megapacks 1 & 2, RS Buildings (for the Agri Plots), Industrial City (scav center). Also, Scrap Everything is a requirement, and you will need to remove some more troublesome objects.
- Reduced: This one is as vanilla as possible. No SoE, no WR, no CWSS, no Thematic and Practical, No Scrap Everything, Vanilla Turrets. Still uses Megapacks 1 & 2, RS Buildings, Creations by COOTS (desk) and Industrial City.
- Extended: Makes use of Boston Airport Buildable Area Expanded, as well as the following mods: Settlement Objects Expanded, Workshop Rearranged (not sure where though, pretty sure I wiped out all instances of it), CWSS (only for the bathroom), Thematic and Practical, and Advanced Turrets (realistic no power version), Settlement Radar Station, Whirligig Sentry. As well as heavy use of Megapacks 1 & 2, RS Buildings (for the Agri Plots), Industrial City (scav center). Also, Scrap Everything is a requirement, and you will need to remove some more troublesome objects.
- Institute Red Rocket Scrap Bases: Requires Settlement Objects Expanded (for... well pretty much everything), Workshop Rearranged (mostly for mini-workbenches and washer/dryer), Advanced Turrets (You need these for the Turret Trees... unless you want to get rid of those), Settlement Radar Beacon (optional, but highly recommended), Whirligig Sentry (optional but recommended). Scrap Everything IS required. Also for all but the vanilla one, you will also require Yagisan's Red Rocket Settlements. You will also need the Scrap Everything patch for that (which is also located on the github. Don't worry, it's an ES(L)P, so it won't take up space on your load list).
No, I will not be making "reduced" versions of these, due to the faction theme essentially requiring SOE.
Current Workshop Plus Blueprints Available:
- Rylasasin's Turret Trees and Heavy Guard Towers: See nexus page for more info.
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