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To modders: Entry gates can be more

Irealys

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Defensive plots have some issues with creativity and diversity. To a certain extent, it is understandable. Residential gets a lot of love because homes are both a big need and something people tend to have more decoration ideas. It's also possible to have plots that give a sort of story to the person living there based on it's looks. Recreational plots and commercial plots just offer a near unlimited amount of creativity within each sub type but defense plots are mostly based on a few general concepts. Lookout tower/sniper spot, turret plot, "scarecrow" plots designed to scare people away, entry gate/checkpoint and that's pretty much it. Uituit has his fence addon but otherwise it's mostly small variations in materials and very little else. After all, they only serve to boost the defense stat.

But they can be more than just that. And the one place where the lack of variation is most evident is in the entry gates. This represents where travelers would enter a settlement. It also means this is the very first message the settlement sends to any potential passerby. Is it trying to scare away people? Is it trying to invite people to join? Is it trying to advertise itself as a trading hub?

Especially with how the SS2 system works, having specialized settlements is encouraged. What would an entry gate to a farm settlement look like? It should look different than an industrial one. Is it the entry gate of a small 5 or 6 people settlement or is it the entry gate of a big bustling settlement? And we haven't even talked about gate for a brotherhood settlement or any other faction.

Just in entry gates there is a huge amount of creativity to be had and personality to be given to your various settlements. Don't dismiss them as nothing more than a defense plot. Make them an integral part of what the settlement can become.
 
There was a 3x3 martial plot - I forget from what mod pack - that's a massive security checkpoint. However, aside from an admittedly very nice 5 martial jobs and built in turrets, it didn't actually have any navmesh mapped inside of it, meaning that no NPCs actually walked through it. They would walk the entire length of the wall of the Castle rather then go through the checkpoint. So do keep that in consideration.
 
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