Flying Lizard
New Member
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- 1
Greetings everyone,
I stumbled on something that struck me as... odd. Before I start dissecting my whole setup, I thought I'd check in with you if this is intended behaviour
Yes, I am using Sim Settlements 1. In Starlight drive-in (default city plan) I have a tier 3 Weapon comercial plot. The Vendor has literally DOZENS of weapons. I'm talking about 4 dozen different pipe weapons, a dozen or more laser weapons, 4 or 5 plasma weapons and so on. When he was still tier 2, it was more in line with vanilla vendors.
Is this intended behaviour? As far as I am aware, there is no dynamic growth to vendor inventory through other plots, as in Sim Settlements 2, or am I mistaken? Or is there something broken here, that I should start hunting for? I have some loot rebalancing mods installed, but nothing that affects vendors. Also, I added AWKCR (https://www.nexusmods.com/fallout4/mods/6091) in between tier 2 and 3, which my gutt tells me MIGHT have something to do with it...
Thank you for your time in advance.
I stumbled on something that struck me as... odd. Before I start dissecting my whole setup, I thought I'd check in with you if this is intended behaviour
Yes, I am using Sim Settlements 1. In Starlight drive-in (default city plan) I have a tier 3 Weapon comercial plot. The Vendor has literally DOZENS of weapons. I'm talking about 4 dozen different pipe weapons, a dozen or more laser weapons, 4 or 5 plasma weapons and so on. When he was still tier 2, it was more in line with vanilla vendors.
Is this intended behaviour? As far as I am aware, there is no dynamic growth to vendor inventory through other plots, as in Sim Settlements 2, or am I mistaken? Or is there something broken here, that I should start hunting for? I have some loot rebalancing mods installed, but nothing that affects vendors. Also, I added AWKCR (https://www.nexusmods.com/fallout4/mods/6091) in between tier 2 and 3, which my gutt tells me MIGHT have something to do with it...
Thank you for your time in advance.