Hi Everyone!
PyrateLV here presenting to you my November City Plan Contest entry: Swamp Life-Murkwater
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A little background about me first. Im a Settlement building fanatic. Its pretty much the only thing I do in FO4 anymore (Ive played the game through 3 endings). Im not at all interested in 76
Its my relaxation at the end of a long work day. (with the occasional Stealth/Sniper Incendiary Rounds Skull Popping Hunt. :D )
I build them up, tear them down and start a different one (I think Ive built Starlight around 6 times now. Sunshine and Greygarden 4), so Sim Settlements, Kinggath and this community are a god send.
Been following and enjoying everyone's work with Sim Settlements since almost the beginning.
Now with the City Plan sharing feature, I thought I might be able to build something half decent others might like. Im not a pro at building, but I thought, WTH Ill give it a shot.
I wanted to thank Kinggath for such a good challenge too. County Crossing and Murkwater. Ooff! 2 turnips to try and create an edible meal from.
In all my builds I never built on these 2 because the sites are just so terrible (IMO)
Though I actually started working on Murkwater about a week before it was announced for the Nov. contest. I had gotten inspiration for what to do there while working on another Settlement build, so it was fortuitous that I was already working on it.
I was tempted to just go balls out for my first City Plan build and throw everything I could into the site, but eventually decided to scale that way back and be more simple and basic to start out.
I tried to leave a fair amount of "negative space" for other players to add their own touches later should they so choose.
"A simple gumbo and not some fancy Diamond City Stew"
I tried to go more organic with the site. Utilizing the natural terrain and flora.
I made it a small self sufficient close-knit Community and not really a "Provider to the Commonwealth"
"We takes care of our own out here in the Marshes"
Mostly using SS plots with a few vanilla structures.
11 Settlers. 1 Leader, 4 Farms, 3 Industrial (Power, Water, Scrap), 1 Martial, a Roadhouse Bar(/kick) and a Lounge.
(*possible room for an additional 1-3 more Settlers with-in the site boundaries)
It has the basic Amenities - Armor and Weapons benches, Stove and Chem Station. Power Armour Station
Id say 85-90% of the build site is utilized.
It is *HIGHLY* recommended that those using this City Plan have the same SS Add-ons I used as this build is Thematic and specific Plots are needed to make it "work" (Other plots might not fit the location and clip and/or over-lap into other parts of the build or just look completely out of place)
Designers Choice is Recommended. (I will list the Add-ons/plots recommended if need)
Also, Player scrapping of anything on the site (Trees, vehicles, etc) is discouraged as some of it is also integral in the final build.
All scrap (Player added) will need to be brought in from off site. (or turn City Needs off)
Thats pretty much it for my Introduction
*Site Pics coming in a few as I choose, crop and clean up the 10 pics Ill use (out of around 60 taken). Its really hard to get a great screenshot of a place that its ALWAYS Hazy, Raining and/or Dark