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I spent about 100 hours in Fo4 the last two weeks learning how to make a decent city plan for the contest. This was due to a lot of factors on my own end and constantly redoing a lot of work. I'll share what I've learned that isn't in the tutorial videos and I'm interested in hearing what tips others have.
-2* X** PlotName [3]***
*number of levels less than 3 at stage 3 city plan (so at city stage 3 the plot is level 1. At city stage 2 it is removed).
** "X" for residential, "O" for job plot, "R" for recreation. Useful for quickly checking that you have equal or higher number of beds to jobs at any city stage.
*** The city stage a plot first appears. Double check this with * to prevent mistakes.
It might look something like this:
XXX Residential (Interior) [0]
O Industrial (bld mat) [1]
OO Defense [0]
O Farm [0]
I've even started making lists of which decorative items to scrap at which level so I don't forget, but my memory is terrible.
- Use Place Everywhere and learn/use it's hotkeys. Precision movement of objects and interior plots is a huge help.
- The City Plan Assistant tool "Upgrade All Plots" seems to be the biggest time sink as far as waiting (about 15 minutes average for me). It's good to have a book or side project while using this.
- The console command "cf forcePlotLevel x -1" (where X is plot level) is very handy for adding plots at later levels. I had a problem figuring out how to use this because the invisible wall you select is much harder to select on interior plots than exterior plots. You may need to move a floor or wall block (but not the plot) to select it.
- Plots seem to eat up the biggest chunk of your build limit. I suggest building your pathing, all plots upgraded to level 3, then working on decorations.
- Use a batch file mod that gives you all of the magazines for extra vanilla building options.
- Write down a full breakdown of your settlement for when you downgrade your final settlement plan for exporting levels. I had to redo the whole deal multiple times at the start because I missed something stupid. Find a system that works for you.
-2* X** PlotName [3]***
*number of levels less than 3 at stage 3 city plan (so at city stage 3 the plot is level 1. At city stage 2 it is removed).
** "X" for residential, "O" for job plot, "R" for recreation. Useful for quickly checking that you have equal or higher number of beds to jobs at any city stage.
*** The city stage a plot first appears. Double check this with * to prevent mistakes.
It might look something like this:
XXX Residential (Interior) [0]
O Industrial (bld mat) [1]
OO Defense [0]
O Farm [0]
I've even started making lists of which decorative items to scrap at which level so I don't forget, but my memory is terrible.
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