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Question Suggestion for the plots that make robot or new lvl 3 plots.

Karyusan

Active Member
Messages
344
Hey Mytigio i love your mods and got some idea about a plots like your robot factory.
I'm not a modder so i dont know if is too hard or impossible to make but maybe you can do it or not if you don't like the idea xD, my idea was like a lvl 3 advanced industrial like Robco civiles services that can produce sometimes advanced robotbrain that are flagged "leader" with some random trait to rules the settlement that would be awesome unlimmited robot leader for ruling all the commonwealth like skynet :D haha

Thks for reading and again thks for your awesome mods !
 
So, making "endless" leaders isn't feasible with the way the system works today, however making build-able leaders is possible (in fact, my next leader that I'm releasing is a build-able leader named CLAM, an offshoot of PAM designed for city construction and management.

The unique robot system I mention in my latest patch notes makes it feasible to make as many robot leaders built at my factories as I can think up, although in general making truly random traits isn't feasible. I can make several leader cards per leader and have it randomly select which one it uses (although I'm not sure I will).
 
Damn ok is already nice what you are doing :D, just is more work for you so because if you want to do like 1 robot for all settlement is almost 3x cards you need to do :o , we can't blame you if you dont do so much ahahaha ntw i already love your idea of CLAM :D
In any case i'm hyped for your next realease :)

Edit : when you do 1 "cards" he is "used" ? like if you do 3 cards can you make they are randomly chossen from the 3 and after you build the 4th robot he choose again from one of the 3 ?
Because anyway the robot can't really have all the trait they dont really all fit in robot :p

Edit 2 : never mind i re read your post and i think is used so no need to reply to my edit x)
 
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Damn ok is already nice what you are doing :D, just is more work for you so because if you want to do like 1 robot for all settlement is almost 3x cards you need to do :o , we can't blame you if you dont do so much ahahaha ntw i already love your idea of CLAM :D
In any case i'm hyped for your next realease :)

Edit : when you do 1 "cards" he is "used" ? like if you do 3 cards can you make they are randomly chossen from the 3 and after you build the 4th robot he choose again from one of the 3 ?
Because anyway the robot can't really have all the trait they dont really all fit in robot :p

Edit 2 : never mind i re read your post and i think is used so no need to reply to my edit x)

A leader can have multiple cards, but each leader has to have a unique set of cards, they can't share cards
 
A leader can have multiple cards, but each leader has to have a unique set of cards, they can't share cards
yea was thinking this after
So, making "endless" leaders isn't feasible with the way the system works today, however making build-able leaders is possible (in fact, my next leader that I'm releasing is a build-able leader named CLAM, an offshoot of PAM designed for city construction and management.

The unique robot system I mention in my latest patch notes makes it feasible to make as many robot leaders built at my factories as I can think up, although in general making truly random traits isn't feasible. I can make several leader cards per leader and have it randomly select which one it uses (although I'm not sure I will).
Damn sorry i didn't realise your unique framework you mentioned in the patch note was for robot leader so i suggested something you already wanted to do haha again sorry :p i feel dumb xD
 
yea was thinking this after

Damn sorry i didn't realise your unique framework you mentioned in the patch note was for robot leader so i suggested something you already wanted to do haha again sorry :p i feel dumb xD

It's no problem (and technically the framework isn't ONLY for that, I can use it for all kinds of things like potentially building robots with parts from other mods, or making special companion robots, etc) but it was originally built for making leaders following a quest
 
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