That is a given. I won't repeat what I've already wrote in my own post about it but yes, it's part of the problem.Ok, guys help me out?
So, is the main point: It takes too long to unlock the higher tier plots?
1- It is me we're talking about, I don't need much provoking to write a multi screen lenght rant. I can do that on my own thank you very much.The fact that it provoked a multi-screen-length rant about how wrong I am is exactly why I said I should never have shared my opinions.
I'm done here. Remove my Rockstar status, I'm out.
Ok, guys help me out?
Personally, I think the biggest problem the mod has is this.... Kinggath's size 3 heart and passion, trying to fit into FO4's size 2 game engine.
As a creator, while I appreciate your respect for his passion, I think your approach is wrong here. You shouldn't expect SS2 to have any drastic changes for technical (and just plain logical) reasons. It's not like they can scrap everything and start from scratch, I think we are all in agreement on this. But it doesn't mean that nothing needs to be changed. Even with all the passion of Kinggath it doesn't mean that he is right on everything, ESPECIALLY not when looking at balance. Elite teams sometime still struggle with getting the right balance or pacing in their game. It's ludicrous to expect a mod to be above those issues. And maybe I'm wrong but I don't think SS2 is the last content Kinggath will do. I'm still convinced he will let himself be convinced to move to Starfield once it's released. He has a year to finish this project before the other is even released (and count another 6 months or so before the tools, even though they'll still be pretty much the CK?). Any feedback on things that can't be change can still be given to him (and ANY other reader and potential modder) for future projects too. As long as it's done with respect, I know for a fact that KG takes feedback and criticism well. I personally had one or two discussions with him regarding different things I thought should be changed and he explained why it wouldn't be feasible, I made my point for future reference and he still talks to me and stuff. (He's still NOT putting the magazine injection tutorial on the WIKI but I GUESS I haven't bothered him enough about it ).Please understand that I'm not saying that anything in SS2 is wrong here, or that needs to be changed.
I agree to an extent -My main point is this: what the story of the mod SAYS it is doing, runs contrary to what the mechanics of the mod actually DO, at least in my opinion. The majority of the mechanics and any substantial reward taking so long to all be achieved are all part of that.
It legitimately feels (to me) like The Jake Story is a totally separate quest mod that someone haphazardly edited a few mentions of settlements into so they could trick more people into playing it, rather than a questline ABOUT settlements. And now fixing/adding to that questline takes dev time priority over the settlement stuff, which is the only reason I downloaded this in the first place.
I agree too, I will miss you @yaugieLC - I think you make a ton of valuable points and some of your insights and feedback have certainly led me down interesting paths in developing my add-on. These forums will not be the same without you.Sorry to see you go @yaugieLC
For what its worth I appreciate the contributions you have made and the conversations we have had over this past year.
If you really want to get technical, what's the point of any RPG? Go fetch worthless crap for NPC X, kill stuff, level up.....??????..... game over.
May your future endeavors be profitable.
I aim for this kind of gameplay. Always wanted to get rid of excesive XP so I'm gonna put this mod on the list. Also I use Better Location Damage to make gunfights a lot harderI use the below to rebalance most of my game.
Game Configuration Menu
Game Configuration Menu
GCM allows you easily set many game settings without the need of additional ESPs or console commands.www.nexusmods.com
Some really good things you can do with it:
Everything from the length of powerlines, to EXP, to damage, etc.
After 6000hrs I really needed something to make some things a lot harder while nurfing things I do not care about.
I think my fav are making 2200 power lines "no other mod," nurfing EXP, and making it so Bullets actually kill both the player and NPC's after 1 or 2 hits.
hahahahaha, bullets hitting you should make for a bad day and I got tired of hitting something 10x times to kill it.
Lastly, I play really slow "REALLY SLOW," nurfing EXP really helps me with the pace of the game.
I found the same thing using Better Manufacturing, although you need some higher level perks to build them. (unless you console command them in........whistles while walking away)that mod has ammo scrapping my junk collecting for settlements has gotten much, much easier.
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