YouDoNotKnowMyName
New Member
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- 12
Hello everybody!
I am new to using SS2 and to this site, so please forgive me if I posted in the wrong section ...
I am currently trying to get SS2 to work.
At first I had some issues with SS2, but after disabling all the "addons" and only loading SS2 and its requirements (with all my other mods of course, except ThematicAndPractical because SS2 does not seem to like that mod for whatever reason), I can get the SS2 workshop menu to show up.
When I start a new game with an alternat start mod (StartMeUp) and start at the RedRocket (where you meet Dogmeat), the SS2 menu shows up in the workshop mode.
(I still get the "Error on startup of SS2 detected" message, but I have read somewhere that that just means that SS2 didn't get the "time" to do it's thing because of lots of other scripts running at the start of a new game, especially with lots of mods enabled)
But when I use StartMeUp to start near Spectacle Island, I get all sorts of problems:
The "unlocking" of the workshop there seems broken. I can activate the "generator" in the boat and the big mirelurk thing shows up, but the switch at the generator does not do the little animation that it usually does.
Then when I go up to the workshop to activate the "speakers", it says something like "this currently does not work" (as if I did not power up the generator in the boat)
And the workshop can't be used either ...
When SS2 did not start properly (I went to the RedRocket settlement and the SS2 workshop menu did not show up), I could use the Spectacle Island workshop just fine ...
So there seems to be some sort of issue with SS2 and Spectacle Island ...
Is the Specatcale Island workshop "locked" by SS2 until you reach a certain stage in the SS2 quest or what is going on here?
I am new to using SS2 and to this site, so please forgive me if I posted in the wrong section ...
I am currently trying to get SS2 to work.
At first I had some issues with SS2, but after disabling all the "addons" and only loading SS2 and its requirements (with all my other mods of course, except ThematicAndPractical because SS2 does not seem to like that mod for whatever reason), I can get the SS2 workshop menu to show up.
When I start a new game with an alternat start mod (StartMeUp) and start at the RedRocket (where you meet Dogmeat), the SS2 menu shows up in the workshop mode.
(I still get the "Error on startup of SS2 detected" message, but I have read somewhere that that just means that SS2 didn't get the "time" to do it's thing because of lots of other scripts running at the start of a new game, especially with lots of mods enabled)
But when I use StartMeUp to start near Spectacle Island, I get all sorts of problems:
The "unlocking" of the workshop there seems broken. I can activate the "generator" in the boat and the big mirelurk thing shows up, but the switch at the generator does not do the little animation that it usually does.
Then when I go up to the workshop to activate the "speakers", it says something like "this currently does not work" (as if I did not power up the generator in the boat)
And the workshop can't be used either ...
When SS2 did not start properly (I went to the RedRocket settlement and the SS2 workshop menu did not show up), I could use the Spectacle Island workshop just fine ...
So there seems to be some sort of issue with SS2 and Spectacle Island ...
Is the Specatcale Island workshop "locked" by SS2 until you reach a certain stage in the SS2 quest or what is going on here?