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Question SS Newb Questions

Huntn

Member
Messages
52
Hi there. I played F4 for 2 years, last time seriously in 2017 and decided I was overdue for a replay. Then I discovered Sim Settlements. Wow am I impressed if it works (I assume so). :) Anyway I've started watching the videos, will be using the City Planner feature and here is my first question.

I'm in Sanctuary, I created the CP desk placed it in the middle of the street, assigned Codsworth as City Planner, did the fly around the city thing, and when I landed the City Planer desk is missing. I remember it was mentioned that this desk would probably move. I've looked through some houses and have yet to find it. So I thought I'd ask. I have a bunch of scrap I connected that I want to donate.
Any pointers? Thanks!
I'm sure more questions will be forth coming. :D

Update: Ok, found it in one of the houses! :)
 
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Crashes to desktop in the vicinity of Santuary are occurring frequently. Is there a way to reset a single settlement to 0, would that help? I've already stopped development at Red Rocket. Would it help to take it back to no development and leave Abernathy Farm and Santuary alone, if that is possible? They both have City desks.

Is there danger of crashing when all 3 settlements are completely developed? If so, I'd be happy to sacrifice Red Rocket if that is possible. The question would be how?
Thanks!
 
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Would it help to take it back to no development and leave Abernathy Farm and Santuary alone, if that is possible?

I would think it would ultimately, if there's any power in subtraction, but it might take a little while for things to settle down. But you also have to be prepared to accept that even if you tear down RR, it might not solve what's going. But there's no way to know beforehand so:

Make a hard save, right now. If you ultimately decided anything I tell you from this point isn't to your liking or you do anything you decide you don't like then you can roll back to this save just as if nothing has changed. If you won't do this, do not blame me later.:slow:explode::sorry:ok

What follows is what I would do if I decided I wanted to tear down a settlement and start over. Keep in mind I don't use city plans but I still often overbuild/overpopulate my settlements to the extreme displeasure of my Xbox. There maybe other ways. There may be better ways.

You've taken back control from the leader and the city plan is no longer in play?

You can still enter the settlement without crashing?

The Town Meeting Gavel has a "scrap this settlement" feature. If you haven't already built this extremely useful little tool, you can do so at the chem station or a City Planner's Desk. Using it will/should remove everything that has been built and should return the settlement to how it looked right before the city plan started: to its vanilla scrapped state.

I use it every time I take over a settlement.

In preparation to use this feature, consider:

Everything built will be scrapped. Everything that can be scrapped will be scrapped.

This will remove all the workbenches. The only way to keep them, if you don't have the charisma/perks to rebuild them, is to use Place Anywhere and move them just outside the settlement boundary. You can then return them after the process is complete.

If you have any power armor frames, move them outside the settlement to be safe. I don't know what it will do with them, probably nothing, but just be safe.

City planners desk: use its pack up desk feature. Might not see it at first and have to scroll all the way down to find the option. This turns into a suit case and puts it in your personal inventory under the misc tab. It weighs 10lbs so be prepared to mule. Dropping it from your inventory will rebuild it later. Or just build another one after the current one and the settlement gets scrapped.

What about the settlers? Do you want to keep them? If so, you can move them to another settlement, but preferably not Sanctuary or Abernathy. Sunshine and Starlight are close and is easy to unlock if you haven't already.

(As I yap on I wonder if maybe you'll find some relief to the pressure in the triangle just by scrapping the beacon and moving all the RR settlers somewhere else.)

Re-settling multiple settlers, especially in an area that's acting wonky, can be weird. Go slow. Move each settler somewhere else and then wait until they are removed from their assignment and from the population count before moving on to the next. Going into and out of workshop mode in between each move to see if/when re-assignment has taken.

You can, of course, just leave them: but their very presence will still be a load.

You can move the settlers first and then "scrap this settlement" or vice versa.

Then avoid the area for awhile. Go play the game in other parts of the Commonwealth. Let the dust settle. This will be the most hard because you'll want to see if anything has changed--if any of these changes have made things better.

Keep in mind that you are already working in a mine field. This is why you are doing this in the first place. At any point, your game might still crash. Steel yourself against frustration. Remember, it's all for science. Everything you learn right now will make the rest of your game and the next one, especially, even better.

And remember if after all this, you don't like the results: you have that hard save you made to roll back to like nothing ever happened.
 
I would think it would ultimately, if there's any power in subtraction, but it might take a little while for things to settle down. But you also have to be prepared to accept that even if you tear down RR, it might not solve what's going. But there's no way to know beforehand so:

Make a hard save, right now. If you ultimately decided anything I tell you from this point isn't to your liking or you do anything you decide you don't like then you can roll back to this save just as if nothing has changed. If you won't do this, do not blame me later.

What follows is what I would do if I decided I wanted to tear down a settlement and start over. Keep in mind I don't use city plans but I still often overbuild/overpopulate my settlements to the extreme displeasure of my Xbox. There maybe other ways. There may be better ways.

You've taken back control from the leader and the city plan is no longer in play?

You can still enter the settlement without crashing?

The Town Meeting Gavel has a "scrap this settlement" feature. If you haven't already built this extremely useful little tool, you can do so at the chem station or a City Planner's Desk. Using it will/should remove everything that has been built and should return the settlement to how it looked right before the city plan started: to its vanilla scrapped state.

I use it every time I take over a settlement.

In preparation to use this feature, consider:

Everything built will be scrapped. Everything that can be scrapped will be scrapped.

This will remove all the workbenches. The only way to keep them, if you don't have the charisma/perks to rebuild them, is to use Place Anywhere and move them just outside the settlement boundary. You can then return them after the process is complete.

If you have any power armor frames, move them outside the settlement to be safe. I don't know what it will do with them, probably nothing, but just be safe.

City planners desk: use its pack up desk feature. Might not see it at first and have to scroll all the way down to find the option. This turns into a suit case and puts it in your personal inventory under the misc tab. It weighs 10lbs so be prepared to mule. Dropping it from your inventory will rebuild it later. Or just build another one after the current one and the settlement gets scrapped.

What about the settlers? Do you want to keep them? If so, you can move them to another settlement, but preferably not Sanctuary or Abernathy. Sunshine and Starlight are close and is easy to unlock if you haven't already.

(As I yap on I wonder if maybe you'll find some relief to the pressure in the triangle just by scrapping the beacon and moving all the RR settlers somewhere else.)

Re-settling multiple settlers, especially in an area that's acting wonky, can be weird. Go slow. Move each settler somewhere else and then wait until they are removed from their assignment and from the population count before moving on to the next. Going into and out of workshop mode in between each move to see if/when re-assignment has taken.

You can, of course, just leave them: but their very presence will still be a load.

You can move the settlers first and then "scrap this settlement" or vice versa.

Then avoid the area for awhile. Go play the game in other parts of the Commonwealth. Let the dust settle. This will be the most hard because you'll want to see if anything has changed--if any of these changes have made things better.

Keep in mind that you are already working in a mine field. This is why you are doing this in the first place. At any point, your game might still crash. Steel yourself against frustration. Remember, it's all for science. Everything you learn right now will make the rest of your game and the next one, especially, even better.

And remember if after all this, you don't like the results: you have that hard save you made to roll back to like nothing ever happened.
Lol, thank you very much for this help. :D

I keep frequent saves. Slightly off topic, I had an issue with sending Longfellow to the Commonwealth (Finch Farm) while I was in Far Harbor, using the in-game “move” command which defacto made him incognito. He never made it to Finch Farm, so I went back to Far Harbor, to the place I last saw him, checked Far Harbor, and his cabin. He was gone.

So I had to use a save to pull up his ID to fix him with the console. The rule in this regard is never send a companion from the commonwealth or Far Harbor, or Nuka World to another area (DLC vs the Commonwealth) when you are standing next to them. Instead use the console to summon them from the destination where you want them to go.

I have moved settlers using the in-game “move” command to send them packing. But when I’m worried about it, due to game glitches, with a companion, I fast travel to the location I want them to be, and in the console I use the “prid” command and “moveto player” command. It’s vital that you have their Base ID, of which there are many references online for companions, every companion except Old Longfellow and maybe other Far Harbor or DLC companions where it is said, their ID may vary depending on which DLCs you have installed. I’m still trying to figure out where Drinking Buddy is after I used the in-game Command to send him to Sanctuary.

Now the console can be helpful, even vital when using the RotC Mod, you are in a settlement and the Companion/City Planner you have assigned is nowhere to be found, and I mean NO Where. :blush

Back to nuking Red Rocket,
In RR, I removed the City Leader. I got a message about no more development. The settlement is in stage 1. Is there another step to deactivate the city plan or does that do it?

The only crashes I’m getting is if I run towards Sanctuary from Red Rocket, (RR) they are not consistent, but too often.

Another detour but related to the issue:
I installed the Sanctuary Hot Springs Mod, at the beginning of this play through, which I love. It beats the heck out of Home Plate. This mod places a very small settlement, actually 2 settlements (at least the game treats them as 2 settlements), but one Is an underground house, and the other is a hot springs pool and a small bit of space around it located along the shore of the lake, just North of Sanctuary. I built a house above the underground structure so I can keep some company close by. There is nothing in the underground vault like house for settlers to do, no way I’ve found add water, or food, and they just sit around bored out of their minds, so I moved the designated maid, outside to the Hot Springs (10 settlers) so they can guard or tend crops, and I reserve the underground house for me and my current companion.

My point? I can fast travel to either of these (Sanctuary Hot Springs, Hot Sorings House, and then I have no issue approaching Sanctuary from the North. Now, this exists on Sanctuary’s doorstep. Could this mod be exacerbating crashes when approaching Sanctuary from the South? Possibly, but I want to keep the Hot Springs! :kiss2

I don’t remember crashing in RR or Abernathy Farm (AF) alone, but it might have happened. Usually I notice it when I am running to Sanctuary, from either of these locations, both cases I am headed for the Sanctuary bridge, but usually the crash is when I’m just outside the SS gate.

I’m playing an Infiltrator build so I believe I have the perks to rebuild the work benches, I’ll check. Place Anywhere maybe a good mod to get just on principle.

Settlers? I don’t care about the generic settlers, but I do care about Ada and Anamatron (spelling? Robot companion). Would nuking RR remove companions? I’ve already moved Ada to AF.

As an experiment, I’ll try your suggestion of turning off the recruitment beacon and moving or “disabling” (via the console which erases the settlers), just to see if that helps with the crashes when approaching Sanctuary.

Plan B will be to nuke the Red Rocket settlement, more to come, including more questions. :grin
 
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When a SS development is finished, what is the message in the City Planner Desk? At Sanctuary, it says something like Current Level 2, %100 to the next level, which I expect that to mean, it's about to switch to phase 3 and finish up?
 
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Is seems like SS has broken Mamma Murphy's ability to sit in her chair. I've moved it all over, in a house, out in the street. I always find her by her chair, and now she is standing on her chair, telling me she's too tired to talk cause she needs to sit in her comfy chair. Duh, lol.
She has a base ID code, I wonder if I could move her to a place where I am not using SS, and then she might be able to sit in her chair but I've not tried moving her, afraid I might break her permanently.
Any way to fix her? As I recall you can get by without her sight, but it's a nice touch.
 
Is seems like SS has broken Mamma Murphy's ability to sit in her chair...Any way to fix her? As I recall you can get by without her sight, but it's a nice touch.

OMG something I can help with! I had this problem, I think it's actually a vanilla bug. "If the cranky old drug-addled woman won't sit in her lovingly crafted chair, STORE (DO NOT SCRAP) the chair in your Workshop. Exit Workshop mode. Re-enter Workshop mode, assign the ancient cantankerous junkie to some useful task like tending crops. Exit Workshop mode. Re-enter Workshop mode, place her chair again. Exit Workshop mode. Re-enter Workshop mode (this last exit/enter isn't strictly necessary, but it's always good to verify the fix). You will find that the geriatric grandmother and her chair have assigned themselves to each other, and that she has undoubtedly already abandoned any pretense of pulling her weight around Sanctuary to go sit in her chair. Give 'er a hit and continue on the Sight questline." Source: https://www.reddit.com/r/fo4/comments/50grwf/mama_murphy_not_sitting_in_her_chair_and_how_i/
 
OMG something I can help with! I had this problem, I think it's actually a vanilla bug. "If the cranky old drug-addled woman won't sit in her lovingly crafted chair, STORE (DO NOT SCRAP) the chair in your Workshop. Exit Workshop mode. Re-enter Workshop mode, assign the ancient cantankerous junkie to some useful task like tending crops. Exit Workshop mode. Re-enter Workshop mode, place her chair again. Exit Workshop mode. Re-enter Workshop mode (this last exit/enter isn't strictly necessary, but it's always good to verify the fix). You will find that the geriatric grandmother and her chair have assigned themselves to each other, and that she has undoubtedly already abandoned any pretense of pulling her weight around Sanctuary to go sit in her chair. Give 'er a hit and continue on the Sight questline." Source: https://www.reddit.com/r/fo4/comments/50grwf/mama_murphy_not_sitting_in_her_chair_and_how_i/
Thanks I'll try this tomorrow! :dance2
 
The Triangle of Death
My situation is that I have Sanctuary showing Phase 2, 100% to next level. Red Rocket is Phase 1, and Abernathy Farm is Phase 2. When I Fast Travel to Santuary, F4 crashes to desktop. However, I have a settlement called Sanctuary Hot Springs, and I can port in there, and then run over to Santuary, no crashes.

Step 2: Yesterday at RR, I removed the City Planner, and today I turned off the beacon and removed the City Plan, thinking that might help, and I reduced the number of settlers to under 10.. Yet as I was quitting this evening, I fast traveled to Sanctuary, and the game crashed to desktop. It's not that bad because today I ran around between these 3 settlements and no crashes, I fast traveled into RR, AF, and Sanctuary Hot Springs (that other mod I mentioned) without issue. From there is just a short hop over to Sanctuary proper.

Question: After these RotC developments finish at Phase 3, will there by any load reduced on this area that causes the problem? When a settlement finishes development, what message does it say? I think Sanctuary is about finished with development. It's been showing 100% for a couple of days now, but still says Phase 2, 100% to next level. Now if it is a rendering problem, I can see the issue still being there after it is complete. If so:

Step 3: I could take the time to get rid of all the settlers and delete the West end of RR development manually and see if that helps. But I might just go ahead and nuke the place back to an undeveloped state as per previous instructions in this thread and be done with it. As I said, I've never been impressed with this location as a settlement. It sucks. :declare
 
Previously I had dismissed the RR city planner and removed the city plan, but when I fast traveled to Sanctuary the game still crashed.

Ok, the Town Gavel Hammer fell last night, no issues so far. I ended up with the vanilla Red Rocket, and a forlorn herd of settlers standing in a group looking for guidance. Three of them were sent to other settlements, the others were stripped of their gear and sent back to the cloud using the disable console command. Finally I fast traveled to Sanctuary and the game did not crash! So far so good! :)

I just have to try to catch the supply route person running between Abernathy Farm and Red Rocket and repurpose him.

Thanks bullyrook for your help!
 
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OMG something I can help with! I had this problem, I think it's actually a vanilla bug. "If the cranky old drug-addled woman won't sit in her lovingly crafted chair, STORE (DO NOT SCRAP) the chair in your Workshop. Exit Workshop mode. Re-enter Workshop mode, assign the ancient cantankerous junkie to some useful task like tending crops. Exit Workshop mode. Re-enter Workshop mode, place her chair again. Exit Workshop mode. Re-enter Workshop mode (this last exit/enter isn't strictly necessary, but it's always good to verify the fix). You will find that the geriatric grandmother and her chair have assigned themselves to each other, and that she has undoubtedly already abandoned any pretense of pulling her weight around Sanctuary to go sit in her chair. Give 'er a hit and continue on the Sight questline." Source: https://www.reddit.com/r/fo4/comments/50grwf/mama_murphy_not_sitting_in_her_chair_and_how_i/
I went though these steps last night and then left sanctuary. Tonight I’ll check on Mamma. :D
 
OMG something I can help with! I had this problem, I think it's actually a vanilla bug. "If the cranky old drug-addled woman won't sit in her lovingly crafted chair, STORE (DO NOT SCRAP) the chair in your Workshop. Exit Workshop mode. Re-enter Workshop mode, assign the ancient cantankerous junkie to some useful task like tending crops. Exit Workshop mode. Re-enter Workshop mode, place her chair again. Exit Workshop mode. Re-enter Workshop mode (this last exit/enter isn't strictly necessary, but it's always good to verify the fix). You will find that the geriatric grandmother and her chair have assigned themselves to each other, and that she has undoubtedly already abandoned any pretense of pulling her weight around Sanctuary to go sit in her chair. Give 'er a hit and continue on the Sight questline." Source: https://www.reddit.com/r/fo4/comments/50grwf/mama_murphy_not_sitting_in_her_chair_and_how_i/
Well, I went though the steps you described and the next day found Mamma forlornly standing by her chair too tired to talk so it’s possible something else is going on. I’ll repeat the steps one more time and see if that makes any difference, this is why a I was wondering if having this chair in abuildi g subject to RotC development could be screwing her up? Maybe I’ll stick her out on an empty foundation.
 
Question 10- Is there any bleed over between RotC and Sim Settlements regarding plots being auto assigned to settlers versus turning auto assignment off and manually assigning plots? I assume If I turn off auto assignments in vanilla Sim Settlements settlement that this will have no effect on a RotC development in a different Settlement?
Thanks!
 
Firstly, there is no such thing as bleed over between SS and RotC, as they are the same mod. RotC is an expansion to SS, it is not a separate entity.
Changes made to SS settings are global and affect everything to do with SS.
So, turning off auto assignment will turn it off for every settlement and plot in your game.
 
Firstly, there is no such thing as bleed over between SS and RotC, as they are the same mod. RotC is an expansion to SS, it is not a separate entity.
Changes made to SS settings are global and affect everything to do with SS.
So, turning off auto assignment will turn it off for every settlement and plot in your game.
Thanks for the answer. I might think that since SS deals with individual plots, that assigning individuals might be advantageous if you care about who does what, as in you have favorite settlers. :D

RotC on the other hand seems so monumentally complicated, I would not want to be in all of the clutter trying to figure out where each plot is and then finding someone to assign. One thing I've noticed in the RotC settlements they are overflowing with assigned settlers with titles, like hunter, rat catcher , etc. ;) I can't do anything with them, I mean, name the profession and when I walk by them I get just "huh"? :)

In my current game, I have 5 RotC settlements, and due to Triangle of Death type concerns, I'm thinking about just plopping down some SS plots in other settlements, which my understanding does not need a City Planner desk, correct? In those cases, I want to assign settlers, but I won't if it turns off auto assign in the RotC settlements.
 
I went though these steps last night and then left sanctuary. Tonight I’ll check on Mamma. :D

Ah, well I went through those steps and did not leave Sanctuary and Mama plopped right down in her chair for her first batch of drugs. I think once she has the first set of drugs she won't even try and leave that chair again. I had no issues finding her there every visit after until I sent her to junkie heaven with the last dose. If you follow those steps you should be able to see her think about it after all is done and head for the chair. If she still won't sit, I am sorry, no idea =(
 
Question 11- In Settlements where you are adding SS plots, but not a RotC development, can you use the City Planner Desk to donate junk to the settlement for the development of these plots?
Asking because I did plop down a City Planner desk, donated some junk, and got a message that my donation was declined and placed in the workbench. So, for individual plots, junk donations can't be used?

Question 12- I have HUD Framework installed, and when I started with a couple of plots in a settlement, I did not see the list on the left side of the screen about what the settlement needs as per the SS Quick Start Tutorial on You Tube. It's kind of what you see when you are workshop mode in the settlement, a list across the top of what you need. This list is a vertical list on the left side of the screen. As the plots get going, any idea if that interface appear?
Thanks!
 
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Thanks for the answer. I might think that since SS deals with individual plots, that assigning individuals might be advantageous if you care about who does what, as in you have favorite settlers. :D
You can assign a settler that has already been assigned from one plot to another, even with auto assignment on.
RotC on the other hand seems so monumentally complicated, I would not want to be in all of the clutter trying to figure out where each plot is and then finding someone to assign. One thing I've noticed in the RotC settlements they are overflowing with assigned settlers with titles, like hunter, rat catcher , etc. ;) I can't do anything with them, I mean, name the profession and when I walk by them I get just "huh"? :)
The named npc's are visitors, they can be toggled off in the holotape.
In my current game, I have 5 RotC settlements, and due to Triangle of Death type concerns, I'm thinking about just plopping down some SS plots in other settlements, which my understanding does not need a City Planner desk, correct? In those cases, I want to assign settlers, but I won't if it turns off auto assign in the RotC settlements.
It's just better over all to have auto-assignment on, you can still move npc's if you want. It also means you can put down plots for future settlers that you recruit and they will build a residential and job for themselves without you needing to be there.
 
You can assign a settler that has already been assigned from one plot to another, even with auto assignment on.

The named npc's are visitors, they can be toggled off in the holotape.

It's just better over all to have auto-assignment on, you can still move npc's if you want. It also means you can put down plots for future settlers that you recruit and they will build a residential and job for themselves without you needing to be there.

Thanks much for this info! I will turn the visitors off. There are lots of them, and I can't seem to find any of the settlers, at least not most of them. Do they disappear during this development? Sanctuary Hills says there are 15 people there, but I can only find a couple of them.

There is one really nice woman (visitor) there, unusual in appearance, and I tried to see if I could copy her to another settlement, but she does not seem to be recognized by her base ID in the console, but then I read that moving certain settler's can lead to issues, especially the named, in-game permanent NPCs, although she is not named, I decided to give up on that idea.

I'll ask one more question (tonight). ;) Sanctuary Hills at at Phase 2, 100% to the next level now for several days now. How long does it take to jump over to a finished state? I'd assume that if it's at 100% it should be momentary, yet day after day, it just stays the same.

And what will the status be in the City Planning desk, when it finally finishes up? Phase 3 finito? :)
Thanks again.
 
Question 13- Sanctuary finally made it to Level 3. The City Planning Desk says : Current Level 3, Percentage to Next Level 0%. I was thinking that Level 3 was the final level.
Is it? If it is not, what level will it develop two and is a City Leader required past Level 3? At this point, can I remove the City Planner without consequence?

Of note, I dismissed the City Planner expecting to see a message, that no more development can happen, but that did not appear. I assume that this is a hint, that development is indeed complete?
Thanks!
 
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