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Split Dynamic Soundscape in Dynamic Sounds and Dynamic Voices

GuardianMF

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Although this has probably been requested in the past, voices should be separated from the other sounds, even if that results in one more option. The voices included in the Dynamic Soundscape are not immersive, mostly sound rude or goofy and are distracting. They also get old very fast. On the other hand, the other sounds are definitely improving the overall ambiance. I have to turn off the option and listen to the void from vanilla Fallout because the voices are, in my opinion, very annoying.

Nothing against the voice actors, of course. It’s just not my cup of tea.
 
I'd be ok with being able to turn them down. I don't mind them when I have a big settlement going, but when it's just 4 or 5 people and I'm hearing gunshots and ghoul voices coming from just on the other side of a wall, it can get confusing.
 
I think that the voices become even more prevalent as the settlement grows, which is logical, but aggravates me.
 
I think that the voices become even more prevalent as the settlement grows, which is logical, but aggravates me.
Yeah, Dynamic Soundscape uses the number and levels of plots in a radius around you to work out which sounds to play. In big enough settlements if you build in 'districts' you can hear the difference in the ambience as you walk through and its pretty cool, which is I think the original intent. Some of the voiced ones that seem new in SS2 are pretty obnoxious with how frequently they get repeated though, thats for sure.
Especially since these forums have "PG-13" level language filter enabled, but some of the lines of spoken dialog in the Soundscape would be MA15+, so we can't even quote them here
 
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We need more votes! Click on the arrow to the right of the first post. I’d love to play with the ambiant sounds :moil without the yelling and gun shots:vinsent
 
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All right, more than two years later I have my own solution after tinkering around in FO4Edit :happy:
Thank you for this.
Before Masters I never spent extended time in settlements so I never really noticed this. Now that I know it exists I will totally be using this.
 
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