Hello all. Not sure if this has been posted already (search didn't show anything) but I would like to suggest a different way of setting up your cities. So for example lets take the starting triangle of Abernathy - Sanctuary - Red Rocket. I would like to create Sanctuary as a pure home/recreation center, Abernathy the bread basket and Red Rocket an industrial/commercial place. How? Would it be possible to have people work in Abernathy and travel back to Sanctuary at the end of the day? Have builders stationed at Red Rocket gathering scrap for instance and they would travel to Sanctuary or Abernathy when something needs building.
Linking settlements together this way would also change what items would be sold in the commercial plots (aka you can't sell weapons if your only "provider" of items is a farm) and would make just one group for only one caravan and comms plots needed for all 3.
A radial distance between settlements would help not simply linking The Castle to Abernathy for example and would entice you to develop settlements differently while also having less caravans travel through the map. You can also choose what excess resources to share (for example have Hangmans Alley as a commercial hub, trade caps for food with Abernathy, The Castle be a militia hub and Abernathy would pay them for defense with said caps)
As of right now I have major happiness issues on my settlements if I don't have at least one plot type of everything. Even though I share more than enough food and water between all settlements I have to create a farm and water plot on every one of them or their happiness goes down (perhaps that is a bug or I am doing something wrong?)
I have no idea if this is feasible at all. Of course for this to work the Caravan plot needs to be unlocked very very early in the quest but it could be reworked so the amount of resources shared depends on the plot and settlement level, so at level 1 or each you would only share 25% of resources for example, level 2 city share 50%, level 2 city and plot share 75% and have the plot reach level 3 before the city to share 100% of the settlements resources. Or it could be done by resource type, so at lvl1 the caravan plot only shares basic building materials, lvl2 advanced building materials, lvl3 specialized materials.
Linking settlements together this way would also change what items would be sold in the commercial plots (aka you can't sell weapons if your only "provider" of items is a farm) and would make just one group for only one caravan and comms plots needed for all 3.
A radial distance between settlements would help not simply linking The Castle to Abernathy for example and would entice you to develop settlements differently while also having less caravans travel through the map. You can also choose what excess resources to share (for example have Hangmans Alley as a commercial hub, trade caps for food with Abernathy, The Castle be a militia hub and Abernathy would pay them for defense with said caps)
As of right now I have major happiness issues on my settlements if I don't have at least one plot type of everything. Even though I share more than enough food and water between all settlements I have to create a farm and water plot on every one of them or their happiness goes down (perhaps that is a bug or I am doing something wrong?)
I have no idea if this is feasible at all. Of course for this to work the Caravan plot needs to be unlocked very very early in the quest but it could be reworked so the amount of resources shared depends on the plot and settlement level, so at level 1 or each you would only share 25% of resources for example, level 2 city share 50%, level 2 city and plot share 75% and have the plot reach level 3 before the city to share 100% of the settlements resources. Or it could be done by resource type, so at lvl1 the caravan plot only shares basic building materials, lvl2 advanced building materials, lvl3 specialized materials.