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Suggestion Some suggestions when the future plans for Conqueror are implemented

Axonum

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64
On the Conquerors expansion wiki page:
https://simsettlements.com/web/wiki/index.php?title=Conqueror

I saw this:
20a90e5f50725860e0e4878e1993351a.png


Outpost Overhaul - Once converted into an Outpost, the goal is for those settlements to become a military operation. There will be new mechanics that make you feel more like you’re running a military base than a settlement, including managing and improving your soldiers.

Control Battle - We imagine an end-game, where enemy factions make attacks on your smaller outposts and vassal settlements to try and take them from you, in a constant battle to remain dominant over the Commonwealth. You’ll have to manage your troops, resources, and actions to ensure you retain control over your empire.

Now, this seems really interesting, especially the outpost overhaul and control battle parts. A war over the Commonwealth for settlements. An army that you can manage and upgrade.

These things gave me some ideas that I would like to suggest.

1. Tie industrial production and technology to these systems.
I would like to be able to focus on various paths to improve my troops. For example, focusing on robotics, which allows you to build robots using resources to accompany your troops, allowing you to assault settlements with heavy armaments. Construct and invest in weapon factories to produce explosives for your troops. Maybe there could be a new technological progress feature that allows you to focus on specific areas to give your faction an edge over others in that field, you would have to invest resources, time, and potentially lock out other potential fields of research in the process.

2. Strategic map locations.
In FO76, there are workshop locations that you can capture that give you resources, such as the converted munitions factory which produces a ton of ammo. I was thinking, what if we could wage war over strategic locations in FO4 to secure resource production? We could order our troops to assault and garrison these locations, one location could be the general atomics factory which would produce robots for your army. I’m not asking for those areas to be turned into settlements or places you can build in, it could just be an UI element or scripted thing in a menu.

3. Dynamic faction patrols.
How about a system to spawn faction patrols depending on the number of settlements they own? This would make enemy factions more dangerous, as you would have to fight with them even when wandering. Maybe we could order some of our troops accompany us around the wasteland?
 
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1: Power Armor Enemies and Soldiers for your Outposts: I actually forgot to ask this during the stream but I am using a mod that allows your guards in your settlements to use power armor. Are there any plans for this feature to be integrated into conqueror which in outposts you can have certain amount of soldiers as heavy troopers. Which increase that outpost's ability to fend off attacks but with that they need a plot that allows them to repair their power armor. Along with a increase of resource requirements since you have power armor troops in that outpost? Will attackers have a similar type of heavy troopers, that would increase the risk of a outpost or town being taken over cause the guards there don't have right weapons to fight them off? Increase resource requirements for those outposts and you need to provide the first power armor frame. Before they start making them own frames. I really like the stuff you have planned since it always puzzled me that in game I am building a mini private military operation, and nobody cares about the fact that my character would become a threat to them.

2: Vertibird Transports and Enemy Vertibird Attackers/Transports: This RTS type of system is what I been waiting for this game instead of usual boring your settlement is under attack from the vanilla game. It will really nice if the modder Iggdrasil7 behind pchela and hostile aviation makes a addon that allows vertibirds to be added to the attacker list. Having enemy attackers being dropped off by vertibirds or instead of just walking to meet up with your soldiers. You are transported by vertibird to the outpost that was claimed by a enemy group, or a place you want to conquer. But lock this option behind a requirement for the BOS or you need to hijack one like gunners sometimes do. But also make it toggle able for those that don't want to go through this method or custom factions that are made. But also increase resource requirements for outposts that have vertibirds in order to maintain and arm them.

3: Stingray air strikes and vertibird air support: a way to weaken places you want to take control of before attacking the location. But it will cost resources to have the stingray take off and attack a location. But also at the risk of your aircraft being shot down by the location's defenses. But have this option locked behind the advanced industrial plot system since vertibirds and stingrays are considered advanced weapons and tech.
 
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I recall kinggath mentioning this, but I am wondering when the ability to create squads will be implemented? I find arming my raiders a huge p.i.t.a., and being able to designate the ones I primarily rely upon to arm with flamers, miniguns, etc., would be a big help. No point in giving a missile launcher to some member of my crew who doesn't end up being chosen to participate in the battle!
 
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I have also a question about the future plans: Point 5 in the text above says that there will be a continue of the (raider) story. Does this include an integration with the main quest? I would totally play a pure raider faction (and having a way to go to the institute through the raiders.
 
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