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So Ive been having some graphics issues

Skywise001

Well-Known Member
City Planner (S4)
Verified Builder
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2,499
Invisible mobs and the like most signifigantly. I tried to fix it and uh...I think it might be time for a full reinstal. ScreenShot16 (6).pngScreenShot24 (5).pngScreenShot0.png
 
Some of that looks like video card issues to me, at the level of at least "check the drivers". Potentially 'check the heatsink/fan is still actually attached', if that last image of Nate and Nora is anything to go by...
 
Some of that looks like video card issues to me, at the level of at least "check the drivers". Potentially 'check the heatsink/fan is still actually attached', if that last image of Nate and Nora is anything to go by...
I did that before I gave up on the game. Also tested my korean mods in case they were doing something I didnt know about :)
So many purple textures...Luckily I havent gotten too far in the game. I went by Swans Pond and everything broke - shifting planes of warped textures that would make an acid trip look normal. Swan attacked me (invisible) and splattered me. I think it may be a leftover from some of my experimentation with pushing my esl count as high as I could. I removed Vortex and swapped to MO2 so none of the lingering files should be there.

Also MO is superior (to me) in showing conflicts. Its just that bit more complicated to make my analog brain a bit confused.
 
shifting planes of warped textures that would make an acid trip look normal
This sounds like 'broken' pre-vis and pre-combines(where the inside cell or pre-vis data doesn't 'match'). Like where a mod modifies a vanilla cell by moving, removing or adding objects then pre-vis isn't updated. This will cause weirdness when looking at certain angles where the pre-vis would try and represent objects that are no longer there, changed or moved.

I had the same issue when going into 'inside' cells and fixed it by add the pre-vis repair pack and patches for the mods that changed or broke it(in my current load order): Tales of the Commonwealth, South of the Sea and Vault 120. Which I didn't use until I recently added them. I even had these going into some vanilla cells like when doing the Mechanist quest line even though I couldn't immediately tell which mod was causing it.
 
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