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Raider Refugees: the good, the rad and the ugly
A single randomized raider house to add some spice to your settlements.
Lore
With renewed interest in city living coming from the fringes, the Sole Survivor is attempting to integrate raider factions with the commonwealth. As a pilot project a small number of raiders from each faction will be allowed to establish a presence in controlled settlements. The raiders are expected to follow the rules, as best they can...
As the experiment progresses the Sole Survivor will begin reaching out to the larger clans. The Forged, The Slavers, L&L Gang, The Rust Devils, The Disciples, The Pack, The Operators, and the Atomcats. Even the Far Harbor Trappers have expressed interest.
The first group to be allowed in are the 'unaligned'. The random raiders wandering in small groups or huddling in small camps to the north.
*Warning: The introduction of raiders into your settlements may lead to an increase in vagrancy, visible drug use, loitering, inappropriate gesturing, and ugly dogs.*
Features
How is it random?
As the house upgrades through each level there is a greater chance it will unlock a unique configuration. Wall signs for example have a 50% chance of appearing at level 1, 75% at level 2 and 90% at level 3. The same principle applies to the 20+ other categories of items that are revealed as the house improves itself. I haven't done the math but 20+ configurations of items * 4ish versions in each configuration / percentage chance per level of uniqueness = 'lots'. If you check the images tab you can see that it is possible to fill an entire settlement with one house without seeing any repeats.
Why is the randomness sometimes not very random?
If you refresh multiple houses at once they seem want to repeat certain combinations. Wait a minute or between refreshes and they should have more variation.
I don't like the way one of my houses looks.
Refresh the plot with the ASAM, you might like the next roll of the dice
A single randomized raider house to add some spice to your settlements.
Lore
With renewed interest in city living coming from the fringes, the Sole Survivor is attempting to integrate raider factions with the commonwealth. As a pilot project a small number of raiders from each faction will be allowed to establish a presence in controlled settlements. The raiders are expected to follow the rules, as best they can...
As the experiment progresses the Sole Survivor will begin reaching out to the larger clans. The Forged, The Slavers, L&L Gang, The Rust Devils, The Disciples, The Pack, The Operators, and the Atomcats. Even the Far Harbor Trappers have expressed interest.
The first group to be allowed in are the 'unaligned'. The random raiders wandering in small groups or huddling in small camps to the north.
*Warning: The introduction of raiders into your settlements may lead to an increase in vagrancy, visible drug use, loitering, inappropriate gesturing, and ugly dogs.*
Features
- NPC Idles: settlers will do activities, some of them are nefarious
- Everything is randomized while maintaining the same look and feel: walls, ceiling lights, floors, roofs, debris, art, lamps, etc
- New doghouses for settlement pets to sleep in
- Unique beds, lights, floors, etc
- Visual effects unlock at higher levels
How is it random?
As the house upgrades through each level there is a greater chance it will unlock a unique configuration. Wall signs for example have a 50% chance of appearing at level 1, 75% at level 2 and 90% at level 3. The same principle applies to the 20+ other categories of items that are revealed as the house improves itself. I haven't done the math but 20+ configurations of items * 4ish versions in each configuration / percentage chance per level of uniqueness = 'lots'. If you check the images tab you can see that it is possible to fill an entire settlement with one house without seeing any repeats.
Why is the randomness sometimes not very random?
If you refresh multiple houses at once they seem want to repeat certain combinations. Wait a minute or between refreshes and they should have more variation.
I don't like the way one of my houses looks.
Refresh the plot with the ASAM, you might like the next roll of the dice