Dustin Nugget
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Instead of all the settlements being your own, there could be competing settlements (actual settlements with strong defenses) composed of raiders/gunners/brotherhood/mutants/etc that need to be cleared out. The idea is that you don't just get to waltz in guns blazing like clearing out any other location in Fallout. There are objectives you have to accomplish first, namely raising an army.
The objectives (things you must complete before you can declare war) could include focusing on the industry buildings, which will be related to the effectiveness of your army. Depending on how developed your industry is, the better equipped your army will be. They can evolve from leather armor and pipe guns to combat armor and energy weapons, all depending on the strength of your military industrial complex. No more micromanaging each and every settler's weapons and armor!
If the enemy settlements build up defenses over time (just as you do), it could be an interesting dynamic whether to attack prematurely with a weaker army or whether to wait to prepare more, which could have consequences. Waiting will also have the risk that the enemy settlement will attack you with their army.
That's moreorless the scope of the idea. After you conquer a settlement you can tear it down and rebuild. All that would be needed for an update like this are new enemy settlements and the rest would be scripting.
The objectives (things you must complete before you can declare war) could include focusing on the industry buildings, which will be related to the effectiveness of your army. Depending on how developed your industry is, the better equipped your army will be. They can evolve from leather armor and pipe guns to combat armor and energy weapons, all depending on the strength of your military industrial complex. No more micromanaging each and every settler's weapons and armor!
If the enemy settlements build up defenses over time (just as you do), it could be an interesting dynamic whether to attack prematurely with a weaker army or whether to wait to prepare more, which could have consequences. Waiting will also have the risk that the enemy settlement will attack you with their army.
That's moreorless the scope of the idea. After you conquer a settlement you can tear it down and rebuild. All that would be needed for an update like this are new enemy settlements and the rest would be scripting.