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As Sim Settlements continues to grow, the 2GB mod limit on Xbox One is becoming a more pressing constraint.
If you install the 3-in-1 and a couple of popular add-on packs, then you've probably used at least 1.5GB on Sim Settlements content alone. At present, a Sim Settlements Lite is available, for the base mod only, that reduces the size by about 100MB. It does this by eliminating the intermediary construction stages and cutting the custom construction sound effects seen and heard while building plans are upgrading.
However, so far, the burden of maintaning and updating full and lite versions of all SS mods and add-ons has prevent all but a couple of them from actually getting Lite versions.
My suggestion is that Sim Settlements Lite should simply be the Xbox version of Sim Settlements, and continued support for the full version should cease. This should become the new standard for all Xbox SS mods, including Industrial Revolution, Rise of the Commonwealth, the 3-in-1 pack, the Year One Megapack (full and new-only versions), and any future SS expansions, and mod authors should be encouraged (though not required) to follow this standard when porting their SS add-ons to Xbox.
Although it will require some additional work to set-up all the Xbox versions, once done it will actually reduce, at lease some, of the workload involved in maintaining and updating the mod in the future.
I can't think there will be very many Xbox One users who will so miss their intermediary construction stages that they wouldn't take the exchange for some extra memory.
As for other content that might get cut from the Xbox version: maybe the dynamic soundscape? Just how big would RotC be if those sound files were removed?
If you install the 3-in-1 and a couple of popular add-on packs, then you've probably used at least 1.5GB on Sim Settlements content alone. At present, a Sim Settlements Lite is available, for the base mod only, that reduces the size by about 100MB. It does this by eliminating the intermediary construction stages and cutting the custom construction sound effects seen and heard while building plans are upgrading.
However, so far, the burden of maintaning and updating full and lite versions of all SS mods and add-ons has prevent all but a couple of them from actually getting Lite versions.
My suggestion is that Sim Settlements Lite should simply be the Xbox version of Sim Settlements, and continued support for the full version should cease. This should become the new standard for all Xbox SS mods, including Industrial Revolution, Rise of the Commonwealth, the 3-in-1 pack, the Year One Megapack (full and new-only versions), and any future SS expansions, and mod authors should be encouraged (though not required) to follow this standard when porting their SS add-ons to Xbox.
Although it will require some additional work to set-up all the Xbox versions, once done it will actually reduce, at lease some, of the workload involved in maintaining and updating the mod in the future.
I can't think there will be very many Xbox One users who will so miss their intermediary construction stages that they wouldn't take the exchange for some extra memory.
As for other content that might get cut from the Xbox version: maybe the dynamic soundscape? Just how big would RotC be if those sound files were removed?
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