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Sim Settlements Integration with Nuka World (P1 of 2)

Jacozilla

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{Revised w/ clarifying or explanatory info for those new to FO4, Nuka World, or Sim Settlements. Added additional observations re: raider happiness impacts using non-raider supply lines.}

Part I

My experience with integrating full evil Nuka World raider game play with SS (Sim Settlement). Caveat - I don't use city plans with raider outposts and likely not intended so all info below assumes regular SS manual control of settlements, not automated city plans using designated city leader.

Bottom line, one sentence summary of longer details below --> SS works just fine and with minor caveats below, raider outposts integrate with all the different plot types other than farming (for obvious reason that raiders hate farming, and any food produced means massive happiness penalty).

1. Vassal vs Outposts -
Vassal = type of raider controlled settlement which you own but have NO ability to further build or access workshop functions. All original settlers stay there, no raiders other than NPC guards you don't control
  • half of all food production at vassal settlements is sent to your raider outposts. Best to fully build up settlement to full population, lots of farms, etc before taking over as Vassal type
Outposts = type of raider controlled settlement which you own and have full control over like any other settlement. All original settlers evicted (or killed if you take hostile takeover option) and new raider 'settlers' arrive.
  • all new 'settlers' that arrive are now of raider faction type, and even if using settler mod like Better Settlers, raiders will look and be armed just like Nuka World gangs - including gang specific gear and clothing (Operators, Pack, etc)
Only need (1) Vassal settlement to progress storyline quest, and if setup right, even without IDEK logistics connecting to provisioning network (see below) it can feed entire collection of future raider outposts *(you need at least (8) outposts to get Hostile Takeover achievement)

Since can't build anything more once regular settlement turned into Vassal, best to pre-setup whichever place eventually want turned into raider Vassal. I used The Slog as massive food farming build with ~250+ food production to feed my raiders but any location game allows works (there are few due to story quests can't uses - like Bunker Hill, The Castle, etc).
  • key note - all plots still keep working, still keeps auto upgrading if setup that way, only thing you CAN'T do at Vassal settlements is build anything new or even access the workshop.
Build your future Vassal settlement as normal SS location, recruit all settlers you need + all plots built -including martial or turret defenses - before turned into vassal. I prefer to wait until all plots upgraded but technically not needed. **Make sure radio beacon exists because if vassal settlers die, no new ones can be recruited without beacon and you can't build new beacon after take over as Vassal.

  • If you use persuasion method to take over a Vassal, all turrets and defenses can stay in place - otherwise to avoid existing vanilla game bug (not SS related) if you use hostile attack takeover, then should remove turrets or store in workshop first. Otherwise, destroyed turrets during attack aren't repaired and have no control to place new ones. Vassal defenses will still attack your enemies so if you want working defenses, best method is persuasion method to evict former settlers.

2.
Supply lines - Raiders have a hidden supply line connecting all raider settlements to each other - not shown on map via show supply line command. But if you want raider outposts to be connected for easier SS building (and food management) then you can.

I use IDEK logistics addon so can't comment re: other supply line methods. But IDEK is ideal because even after settlement turned into Vassal OR Outpost, IDEK plot keeps working and connects that raider settlement to overall supply line network.

SS treats raiders like any other settler and auto assigns them to IDEK logistics and all other SS plot types - long as someone is assigned to IDEK logistics plot, your supply line to regular non-raider settlements stays connected. Again, for Vassals you need to make sure IDEK logistics was built before takeover - use case goes like this --

2a) Vassal - build IDEK logistics plot before turning into Vassal, assign settler manually or let SS auto assign, supply line connected and done. After settlement turned into Vassal, settler that was assigned still stays as provisioner and nothing changes far as supply line goes (e.g. IDEK options to auto collect caps, misc items, etc keep on working).

2b) Outpost - if settlement was brand new - you did not own it before acquired as raider outpost - you automatically attract (3) raider 'settlers' soon as you takeover. Build raider beacon and get happiness up for more raiders to arrive (below 30 happiness stops all further recruiting). Manual assign or let SS auto assign to IDEK plot and like above you're done for connection to non-raider settlements supply network.

  • if settlement was one you owned and already had IDEK plot, then settler that was provisioner is unassigned automatically after you force all settlers out via persuasion method of takeover (or killed off if you used hostile takeover). The For Rent sign goes up and basically entire prior-SS run settlement with all existing plots just sits there empty waiting for your new raiders to arrive, and then SS automatically starts assigning them like any regular settler (eventually - like normal SS, depends on when scripts run)

2c) Raider supply line vs IDEK - technically, you now have (2) supply line networks, the hidden invisible one connecting only raider outposts to each other, plus IDEK supply line network connecting ALL settlements that has an IDEK provisioner assigned, including raider settlements if you built one there.
  • If you don't want raiders connected to non-raider settlements - don't build IDEK logistics plot or use other vanilla game option for manual supply lines. E.g. automatron robot provisioners - used to work but may have been patched out, can't comment as didn't test
  • If you DO want raider outposts & vassal locations connected to overall supply line network, for easier access to resources, build materials, and food/water management, then use IDEK logistics is my recommendation but anything that allows hooking manual supply line would work.
If you do connect Nuka World raider settlements to non-raider settlements, then technically - other than for progressing Home Sweet Home storyline requiring at least (1) vassal settlement, you don't need food production from Vassal settlement to feed raiders at all. Your overall supply line network via IDEK will do that.
  • bonus from IDEK - because it also has Redistribution feature option, default enabled, which moves food around to settlements that need it, raiders don't even complain about 'being hungry' like regular vanilla game supply line feeding.
  • I recommend also using IDEK optional feature to turn on donation - this physically moves food from main supply to top off local workshop supply at raider Outposts as this guarantees food being available for just arrived raiders. Redistribution seems to only handle formerly calculated need and happiness can go down every time get new raider unless some actual local food in workshop exists
  • Also recommend depositing some food in each raider outpost local workshop, and disable Local level IDEK Collections feature to disable food collection. Collecting caps, scrap, etc is ok, but you don't want locally deposited food to be auto collected, so disable that.

If you don't connect raider outposts to overall regular supply line network, useful tip to know is only 50% - just half - of all Vassal produced food is donated to raider outposts. Even my massive food settlement at The Slog w/ 250 food production (therefore half or 125 donated to raiders) would not have been enough just by itself to feed my ~160 raiders at 8 Outposts without some supply line network help.
 
If you use persuasion method to take over a Vassal, all turrets and defenses can stay in place - otherwise to avoid existing vanilla game bug (not SS related) if you use hostile attack takeover, then should remove turrets or store in workshop first. Otherwise, destroyed turrets during attack aren't repaired and have no control to place new ones. Vassal defenses will still attack your enemies so if you want working defenses, best method is persuasion method to evict former settlers.
About this: Could we just run console command Resurrect on the turrets afterwards?

bonus from IDEK - because it also has Redistribution feature option, default enabled, which moves food around to settlements that need it, raiders don't even complain about 'being hungry' like regular vanilla game supply line feeding.
I've also heard too that IDEK Logistics Station allows for normal supply line links between outpost/vassal & standard settlements. This also means that they aren't getting half of food too. In the case of Vassals I believe ILS needs to have been placed there already before taking it over
 
@VersusXV - it can be hit and miss, the turret bug might be resolved via console command but it was easier for me to just make sure to store them before I attacked (or used persuasion method). Far as I know it's a vanilla FO4 bug that may or may not be resolved via unofficial patches, but I just got in habit of avoiding it.

RE: ILS - yes, must be in place before because after takeover you have zero ability to modify or place new construction.
 
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