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Question Settlers not building

Rumble Mcskirmish

New Member
Messages
3
When I choose a leader and start the city plan, plots are placed down but the settlers don't build anything and just walk around. I can't assign them anything or get them to do anything
 
How long do you wait? To build a city plan takes ages for me. Sometimes up to 20 minutes.
Do you have cinematic mode enabled? Try disabling it in the holotape.
What happens if you leave the settlement, do some quests and come back later?
 
I’ve waited about 5-6 hours real time just by doing quests/running around etc. I have cinematic mode enable so every time I choose a build plan I fly up to the air but I leave the settlement for hours at a time and the plots are placed but aren’t built on. I have realistic build times off and yet it will auto place a plot and nothing will be built on it, I can’t assign settlers either.
 
I’ve waited about 5-6 hours real time just by doing quests/running around etc. I have cinematic mode enable so every time I choose a build plan I fly up to the air but I leave the settlement for hours at a time and the plots are placed but aren’t built on. I have realistic build times off and yet it will auto place a plot and nothing will be built on it, I can’t assign settlers either.
I’ve waited about 5-6 hours real time just by doing quests/running around etc. I have cinematic mode enable so every time I choose a build plan I fly up to the air but I leave the settlement for hours at a time and the plots are placed but aren’t built on. I have realistic build times off and yet it will auto place a plot and nothing will be built on it, I can’t assign settlers either. Ps I’m sorry I didn’t mean to send that twice this is a little confusing
 
I'd suggest checking recent saves with Fallrim Tools ReSaver. I don't actually ever use it to "clean" a save, but only to check how it's doing by looking for Active Scripts count & Suspended Stacks. Ideally 0 or low numbers rather than 100+.


On Sim Settlements 1, complex City Plans can take a lot longer to be created. It also varies depending on the PC hardware, game graphics settings & load order complexity. High/Ultra settings on an underpowered system will cause FPS loss and in my experience if FPS drops substantially I tend to notice scripts taking longer to complete, script backup becoming more likely. It's noticeable for me if my FPS is dropping to 30-45 average and seems severe if my fps drops well below 30.

If you have a ton of mods there can be a lot of script processes going on in the background. Overall it can vary so much that rather than saying "x Hours", it may more effective following what I tend to do. With bAlwaysActive=1, and I try alt tabbing out every so often to open ReSaver and check my latest save to try to get a feel for how long stuff will take. I reset my expectations somewhat and test again after major new SS2 patches or if I've started a new game with major load order changes. When I'm going to start up a city plan I'll check to try to make sure Suspended Stacks/Active Scripts are fairly low, otherwise I'll idle a while to let things catch up. I find if I try to keep them consistently low that things run a lot smoother and I rarely crash. On my large main load order I only start up 1 city plan at a time and maybe sometimes a 2nd later one.
 
I'd suggest checking recent saves with Fallrim Tools ReSaver. I don't actually ever use it to "clean" a save, but only to check how it's doing by looking for Active Scripts count & Suspended Stacks. Ideally 0 or low numbers rather than 100+.


On Sim Settlements 1, complex City Plans can take a lot longer to be created. It also varies depending on the PC hardware, game graphics settings & load order complexity. High/Ultra settings on an underpowered system will cause FPS loss and in my experience if FPS drops substantially I tend to notice scripts taking longer to complete, script backup becoming more likely. It's noticeable for me if my FPS is dropping to 30-45 average and seems severe if my fps drops well below 30.

If you have a ton of mods there can be a lot of script processes going on in the background. Overall it can vary so much that rather than saying "x Hours", it may more effective following what I tend to do. With bAlwaysActive=1, and I try alt tabbing out every so often to open ReSaver and check my latest save to try to get a feel for how long stuff will take. I reset my expectations somewhat and test again after major new SS2 patches or if I've started a new game with major load order changes. When I'm going to start up a city plan I'll check to try to make sure Suspended Stacks/Active Scripts are fairly low, otherwise I'll idle a while to let things catch up. I find if I try to keep them consistently low that things run a lot smoother and I rarely crash. On my large main load order I only start up 1 city plan at a time and maybe sometimes a 2nd later one.
oh thats cool. I checked it and found one of my mods had a LOT of active scripts. I uninstalled it and deleted the scripts, saved, and loaded, but that didnt fix it. maybe i do just have too many mods...
 
oh thats cool. I checked it and found one of my mods had a LOT of active scripts. I uninstalled it and deleted the scripts, saved, and loaded, but that didnt fix it. maybe i do just have too many mods...
You would have to start from a new game or from a save from before installing that mod.
 
In my case, plots (particularly interior plots) don't get started because the mod weirdly picks utterly unrelated pieces for a plot as in Agricultural options for a Residential plot. This can persist until I choose a specific notions (sometimes repeatedly) and the thing "takes". Only then do I generate and assign the settler. Put it this way; for me, the settler spawning mod wasn't a convenience to avoid Radio Beacons, it was a sanity measure!
 
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