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Resolved Settlements Stopped Working

Rigel

Member
Messages
48
So this problem is fairly extensive. I started a fresh game and got going with SS2 immediately. I haven't done much of the vanilla game (I'm only just up to having the quest to go to the Glowing Sea).

First, despite having all auto-assigns turned off (in both the workbench addon and SS2) a new settler arrives, they assign themselves to a home and a job (farming if it's open). If the job plot hasn't been built, it starts building, the settler abandons it and then the plot is forever stuck in build mode with hammering noises coming from it. The icons show no one is assigned. If I try to activate the ASAM it tells me the plot is finishing a task and try later. If I try to assign a settler to it, it shows as occupied but won't complete construction. The plot has to be destroyed and replaced.

Then there's the issue of settlers not doing what they are told. I will assign them to a plot, go do something else for a moment, come back to see if they got it set up and. . . no one at the plot, construction not started, settler unemployed and/or homeless. I sometimes have to tell the settler three times to do it before they will.

My latest settlement is at Starlight Drive-In. The homes, agricultural plots, industry and services built up okay, people working away. But now all of the commercial plots look like they were built, have the occupied icon lit up, but the level icon is 0 (zero) and it doesn't seem to be doing anything. I replaced one of the plots, assigned a settler to it, it became occupied then sat there doing nothing. After a few minutes, just for giggles, I clicked the ASAM and clicked refresh plot. It refreshed the plot, with the structure completed but again, showing as level 0. So I have my entire commercial section non-functioning.

This is my second play through of SS2. The previous one was getting buggy, I assumed part of the issue was I had actually finished that play through with all of my settlements built up (not with Sim Settlements though) and had started to scrap them and replace everything with SS2 plots. Which is when I started the fresh game. So in this game I now have more settlements built up with SS2, some with city plans, most of them without. I'm beginning to think there is just too much for the game to process so a lot of the newer plots just aren't getting processed any longer. Although it's two and half years old, my PC is no slouch in the hardware aspect (it's an Asus ROG gaming rig).

Final note, SS2 NPC's continue to show up, offer me their quests and their quests seem to be working okay. But my settlements are shutting down or refusing to begin operating. It's getting frustrating and I'm reluctant to start building up any more settlements.

Now I'm off to try the one thing I haven't tried yet (and dread doing) which is backup my save files, then remove every mod except the SS2 ones and see what happens.
 
Solution
Okay. The problem with the commercial plots looking built but not functioning has been solved. It was the build limit! I increased the build limit by 25% and suddenly the plots all started construction and completed. They are now at level 1 and open for business.
The whole "new person joins the settlement and automatically gets assigned to plots even with Auto-Assign switched off" happens to everyone; I don't think there's anything that can really be done about it.
 
The whole "new person joins the settlement and automatically gets assigned to plots even with Auto-Assign switched off" happens to everyone; I don't think there's anything that can really be done about it.
Exactly this I have all auto assignments turned off and get the same I think it’s baked into the base game coding for new settlers to look for something to do when they spawn in. Problem with this is I’ve had settlers assign them selfs to store plots and when I reassign them as a farmer or something they still have the store ai packages but are working farms.
 
Problem with this is I’ve had settlers assign them selfs to store plots and when I reassign them as a farmer or something they still have the store ai packages but are working farms.
Yeah, people having the 'wrong' dialog/interaction package is something that's bugged me for a LONG time, but I have gotten so used to my Commercial functionality being all over the place that I no longer pay it much mind. I have enough other mods installed that my character can be almost 100% self-sufficient past about level 5 anyway.
 
The odd thing is, in Sim Settlements 1, when I turned off all auto-assignment options, the new settlers would just stand somewhere looking dumb until I told them what to do. On the bright side, nice to know I'm not the only one having this issue! :)
 
Yeah, people having the 'wrong' dialog/interaction package is something that's bugged me for a LONG time, but I have gotten so used to my Commercial functionality being all over the place that I no longer pay it much mind. I have enough other mods installed that my character can be almost 100% self-sufficient past about level 5 anyway.
had it again today a martial plot worker suddenly asks me if I need a dr. i do have a medical store at the settlement im gonna have to try the vigor tester to see if it fixes them or not.
 
Kind of the same with my settlements, some barely working. My current problem is trying to get the Autopay features to work at all. I'll visit a settlement, nearly all of them are non-operational because daily needs aren't met despite all those needs factually sitting in the workbench where the setting is designed to pull. Other plots are definitely providing enough of those materials IF they'd only stay working. Even had caps galore stashed in the Planner Desk. Thankfully no build limit budget problems yet. Gave up on the vigor tester thing myself. Not enough vanilla budget to set down basic plots + entertainment without making a single settlement that is all entertainment, then playing paper shuffle to get settlers trained; doesn't sound fun.

Manual clicking to pay daily plot needs is also not fun. Had to turn all that off and just let the plots do it without.

You say you have the custom NPCs arriving? In Sanctuary or elsewhere? I haven't had even one, and I definitely meet some of the conditions based on the wiki.
 
You can try Refreshing them, fast traveling away for a bit and come back.
Or: Cf forceplotlevel x-1 with x being the level of the plot you want.
I had Residential and other plot types get stuck at random or they glitch. Not often but both of these methods have helped.
 
Kind of the same with my settlements, some barely working. My current problem is trying to get the Autopay features to work at all. I'll visit a settlement, nearly all of them are non-operational because daily needs aren't met despite all those needs factually sitting in the workbench where the setting is designed to pull. Other plots are definitely providing enough of those materials IF they'd only stay working. Even had caps galore stashed in the Planner Desk. Thankfully no build limit budget problems yet. Gave up on the vigor tester thing myself. Not enough vanilla budget to set down basic plots + entertainment without making a single settlement that is all entertainment, then playing paper shuffle to get settlers trained; doesn't sound fun.

Manual clicking to pay daily plot needs is also not fun. Had to turn all that off and just let the plots do it without.

You say you have the custom NPCs arriving? In Sanctuary or elsewhere? I haven't had even one, and I definitely meet some of the conditions based on the wiki.
The special settlers show up in different settlements, yes. There is a page on the SS2 wiki listing all of the unique NPC's. Click the name and it will tell you under what conditions they show up. For example, April Li, a dog breeder, shows up after you reclaim The Castle and she shows up at The Castle.
 
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