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Old Post Save Game for City Builders

Thank you Eldarth (spanish sith?).
I've just installed this to start from scratch at my starlight; just a few notes for those reading these: you are level 7, so unless you use 'tgm' in the console you might die while moving around, I got caught by a mine! Also while 'tgm' gives you access to otherwise unbuildable objects that are normally resticted to higher perk levels, you can't build the picket fences because you don't have the magazines, I added them by console.
I'm not sure if there are any other objects unavailable at that low level/perk, meanwhile here are the console commands to add the picket fence magazines:
player.additem ID
where ID is one of:
00184d8b, 00184db7, 00180a36, 00185cdd, 00185cee

if you make a .txt file in your top fallout4 dir (mine is C:\Program Files (x86)\Steam\steamapps\common\Fallout 4) with the following contents:

player.additem 00184d8b;
player.additem 00184d8b;
player.additem 00180a36;
player.additem 00185cdd;
player.additem 00185cee;

I called mine 'fences', then you can run the following in console: bat fences,
keeping this txt file saves having to look up the ids everytime!
If you are using the savegame from this mod then you are playing as a new character so these commands won't affect your progress with your current character, I'm attempting to use NMM's profile feature to pare down the mods used by my 'Planner' character - not sure how reliable that is though! :)

I also managed to remove the three piles of scrap in the water at starlight by using 'tcl' to turn off collision and then go under water to click on them, try disable, and if it didn't work, enable to put back whatever was disabled, and if it did work then markfordelete. Save before each attempt, I have no scrapping mods installed so hopefully, if other threads are correct, this shouldn't break precombines etc.
 
Further notes on this savegame: there is no city manager's holotape, I spawned one. There are no asam sensors, the console use of 'help asam 4' gave me several ids to spawn this but none of them worked, I had to build a chemistry station and build one to get its base id; of course I had to use the console to add copper, crystals and fibre optics to spawn a bunch of sensors.

I was wondering eldarth, maybe re-release the save game with the holotape and some sensors included?
 
Further notes on this savegame: there is no city manager's holotape, I spawned one. There are no asam sensors, the console use of 'help asam 4' gave me several ids to spawn this but none of them worked, I had to build a chemistry station and build one to get its base id; of course I had to use the console to add copper, crystals and fibre optics to spawn a bunch of sensors.

I was wondering eldarth, maybe re-release the save game with the holotape and some sensors included?

Yeah, this weekend I'll try and clean up some of those missing inventory items I should have included.
 
I went to Boston Mayoral Shelter and picked up there. 1 tape and 25 sensors just to get started.

But thank you so much for this savegame @Eldarth
 
@Eldarth, I hope you don't mind, but I took the liberty of taking your save and adding to it, I changed sex and name to ensure it's easily differentiable. I added the SS holotape, some asam sensors, gavel, asam vision, architects t-square, immersion-breaker, ramped all special to max, added perks to enable building all items including medic, cap collector, local leader. I also did the vault88 quest to enable building the slot machines etc. I tried using the console to add those and then to complete the quest but the latter didn't work for adding the items to workshop, so I did it the old fashioned way. I left overseer Barstow in the vault.
here it is, the character name is "City Builder":
https://www.dropbox.com/s/qj8p1u1dcj2jgla/vanilla_plus_vault88.fos?dl=0
Later on I'd like to add the far harbor settlements, I don't recall any specific quests to unlock those but I'll have to remind myself; it's been a while:)
The mods enabled are similar to the ones you used during making the original save:
Sim Settlements plus 2 expansions, Transfer Settlements, HudFramework, Better Console, Settlement Menu Manager.
 
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@Eldarth, I hope you don't mind, but I took the liberty of taking your save and adding to it, .../QUOTE]

No problem -- do you want me to update it onto my mod page (and credit you of course), or do you want to create your own?
 
Ooh, I think I'd like to have a go at creating my own nexus page, never done that! :) I'll put a link back to your page with the original.
 
@kinggath is there a copy of the simsettlements logo I can download? Nexus needs me to have an image, I thought that instead of borrowing the ones on there that say 'add-on', I might make one saying 'SaveGame' instead?
 
@kinggath dear sir
I'd like to add to @diziet suggestion of SS Loge saved games to include SS Logo Blueprint

Should those files be put in Sim Settlements: Miscellaneous for more easy access ?
 
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