ElderJames
New Member
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- 3
Greetings all.
So I only recently learned about Sim Settlements, and I have to say wow. This is a mind blowing collection of mods and quite honestly far superior to the vanilla settlement building mechanics in my opinion. I have not yet installed any mods (I play on the Xbox One, soon to be upgrading to an Xbox One X) and am wrapping up a full vanilla playthrough before delving into adding mods. Sim Settlements is at the top of my list, and particularly Rise of the Commonwealth. I am curious about some things though.
Settlement Attacks: So as you know your settlements will occasionally (and sometimes quite often) come under attack. These attacks spawn various critters, raiders and other clowns at spawn points located around (or even sometimes IN) the settlement building location. How are these spawn points addressed in the city plans available in Rise of the Commonwealth? Have they been moved perhaps, or do the city plans place appropriate defenses and fortifications overlooking these points? Or is this something the player must manage on their own?
Not Defending Your Settlement: So a settlement comes under attack. I drop what I'm doing and traipse all the way across the Commonwealth in order to fend off three gunners and a molerat. However when I DO arrive, turrets and settlers usually handle the attack before I can fire so much as a shot.
This is fine and all, but after this has happened a few times and suddenly you find two or even three settlements are under attack at the same time, you start to think "Well I'm knee-deep in mirelurks right now for the Minutemen, Nick wants me to help him find some missing girl and Cait wants to go ride the rides at Nuka-World again. So I'm sure they can handle it without me this one time."
Unfortunately this is not the case due to algorithmic shenanigans and your uber settlement which can normally fend off super mutants and deathclaws while you watch from a safe distance sipping a Nuka-Cola, gets the bejeebers knocked out of it by a rabid molerat and his friends.
How are these outcomes determined with regards to the cities built with the Rise of the Commonwealth city plans? Are any changes made to the outcome, what things will be attacked and possibly damaged or worse if I do not get to the settlement on time?
Thanks very much in advance for taking the time to read and hopefully answer these questions.
So I only recently learned about Sim Settlements, and I have to say wow. This is a mind blowing collection of mods and quite honestly far superior to the vanilla settlement building mechanics in my opinion. I have not yet installed any mods (I play on the Xbox One, soon to be upgrading to an Xbox One X) and am wrapping up a full vanilla playthrough before delving into adding mods. Sim Settlements is at the top of my list, and particularly Rise of the Commonwealth. I am curious about some things though.
Settlement Attacks: So as you know your settlements will occasionally (and sometimes quite often) come under attack. These attacks spawn various critters, raiders and other clowns at spawn points located around (or even sometimes IN) the settlement building location. How are these spawn points addressed in the city plans available in Rise of the Commonwealth? Have they been moved perhaps, or do the city plans place appropriate defenses and fortifications overlooking these points? Or is this something the player must manage on their own?
Not Defending Your Settlement: So a settlement comes under attack. I drop what I'm doing and traipse all the way across the Commonwealth in order to fend off three gunners and a molerat. However when I DO arrive, turrets and settlers usually handle the attack before I can fire so much as a shot.
This is fine and all, but after this has happened a few times and suddenly you find two or even three settlements are under attack at the same time, you start to think "Well I'm knee-deep in mirelurks right now for the Minutemen, Nick wants me to help him find some missing girl and Cait wants to go ride the rides at Nuka-World again. So I'm sure they can handle it without me this one time."
Unfortunately this is not the case due to algorithmic shenanigans and your uber settlement which can normally fend off super mutants and deathclaws while you watch from a safe distance sipping a Nuka-Cola, gets the bejeebers knocked out of it by a rabid molerat and his friends.
How are these outcomes determined with regards to the cities built with the Rise of the Commonwealth city plans? Are any changes made to the outcome, what things will be attacked and possibly damaged or worse if I do not get to the settlement on time?
Thanks very much in advance for taking the time to read and hopefully answer these questions.