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Question RotC maps usability

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I've just started a new play-through with Sim Settlements 3-in-1, Megapack year one, two and IDEK's logistics station. I've set up SS to work completely autonomous after city building plan setup, I want to occupy myself with the quests, not build settlements wherever I go. Also I've set the 'ignore build limits' to disabled, my last playthrough got corrupted, each settlement I got close to made my game crash to desktop. I suspect the mod not respecting the build limits caused it.
Taking Starlight Drive-In as an example, using the RotC: Starlight Drive-In builing plan;
Using the Spring Cleaning mod first I cleared the area of most forms of debris and plants, leaving the fallen structure,projector screen and roads intact.
The main structure of the place get's built rather quickly and I leave the settlement on its own while doing some quests.

When I came back to this settlement, I was presented with a pop-up, asking me if I wanted to ignore the settlement build limit for a certain thing that was being built, I chose No. This pop-up came back a dozen times. So.. the settlement must be sprawling with activity right? I mean, Starlight Drive-In is a medium-sized settlement, especially with the thorough cleaning I did before implementing SS, the little build-limit indicator in workshop-mode had been completely empty.

After walking around a bit I was rather disappointed, About half of the structures remains empty. Looking at the workshop-mode build limit indicator, it shows to be half full yet I can't place any new structures. After using the 'Recalculate build limit' option of the SS holotape, this build limit indicator went straight to maximum.
So now I've got a half-finished settlement that can't grow anymore (without ignoring limits and breaking the game).
Well, surely the settlement up until that point must be impressive? Again, mild disappointment. Why do the creators of these RotC maps insist on using indoor residential plots on outdoor structures?! Having a floor, one wall and a roof should not be considered an indoor 'room', yet the settlement is relying mostly on these sorts of residential lots. It just looks wrong, imagine missing 3 of 4 walls from your bedroom, would you still consider it to be an indoor bedroom?

These issues are present in all my SS locations.

I guess my issues with SS boils down to these questions;
Is there a way to gradually increase a city plan, instead of building a framework that the game is unable to use?
Is there a way to force proper use of indoor lots?
What city building plans don't just look good and work properly but also stay within default build limits when fully used?
 
I am sorry it did not meet your expectations. :victory

I am unsure of your first question. I am assuming you want to increase a build limit? See below:
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Aside from this, the game engine itself has limitations. The framework fits those constraints. Having been a vanilla player for 900hrs and a modded player for 1200hrs more before SS was even released I think what KG has done is a vast improvement and the mod functions quite well.

Indoor plots. Place everywhere F2 – key can help some users. With a little practice and a few in-game tricks most users find a good compromise. There are video tutorials in the Media section above and google.
Place everywhere link:
https://www.nexusmods.com/fallout4/mods/9424

City plans: I would check & “read” the different mod pages and the wiki.

I agree that the creators should take the liberties that work for them, they are sharing their work not necessarily making them to fit your ideal.


Additionally, KG has generously provided tools and tutorials by which you can construct your own if you do not like the ones available.
The links are readily available should you desire to check them out:
https://www.nexusmods.com/fallout4/users/21096919?tab=user+files
:acute
 
As a person that loves to use interior plots, I have to say that for me it's just easier to work around than full structures at all times. Also depends on the theming of your concept.

As far as the city plans go.... I guess sorry for not being to your expectations? But that is what happens when you choose to use city plans, you are left to the mercy of the mod author's vision, which is a choice you made on your own.

Personally I don't have any gripes with any city plans, they all fit a specific theme for the area. And, if there was anything I didn't like, I know I can change it.

The thing about any mod out there is that the mod author has a vision for their mod. They will never please everyone, and we as the mod users need to learn to respect that. If you don't like it, don't use it. Don't expect a mod author to fix it just to appease you.
 
Based on the reactions, I haven't made myself clear enough it seems.

I don't want to increase my build limits, I would like the RotC city plans to respect the default limits, not try and go over them. Taking Starlight Drive-In as an example, more than half of the automatically created buildings cannot be used due to the build limit (which I don't want to increase, I like my game CTD-free).

Screenshot (edit: I cannot post links yet, forum rules yay)
On the left is a default RotC generated building, it's got no entrances, no way to get inside
On the right is what should be a Martial plot, but it's got a protectron while being on an upper floor AND it's walled off to the side where a guard should be looking.

Screenshot (edit: I cannot post links yet, forum rules yay)
This message comes back about every minute or so. The settlement isn't even half built, most structures remain empty yet there's no room to expand anymore. My reasoning is that a settlement's final and maximum size/complexity should not exceed the game's limit. Taking Starlight Drive again, the settlement would go over it's limits 2, maybe 3 times before being fully build.
 
Based on the reactions, I haven't made myself clear enough it seems.

I don't want to increase my build limits, I would like the RotC city plans to respect the default limits, not try and go over them. Taking Starlight Drive-In as an example, more than half of the automatically created buildings cannot be used due to the build limit (which I don't want to increase, I like my game CTD-free).

Screenshot (edit: I cannot post links yet, forum rules yay)
On the left is a default RotC generated building, it's got no entrances, no way to get inside
On the right is what should be a Martial plot, but it's got a protectron while being on an upper floor AND it's walled off to the side where a guard should be looking.

Screenshot (edit: I cannot post links yet, forum rules yay)
This message comes back about every minute or so. The settlement isn't even half built, most structures remain empty yet there's no room to expand anymore. My reasoning is that a settlement's final and maximum size/complexity should not exceed the game's limit. Taking Starlight Drive again, the settlement would go over it's limits 2, maybe 3 times before being fully build.

Maybe try a simpler city plan? There's one called simple city plans that (from what I read) only uses about half the size limit at lvl 3.
 
I’m on Xbox One S so I’m always limited in terms what I can expect my machine to accomplish. I’ve had to accept that city plans are not meant for people who respect the build limit. I’m not saying no plans could be done that respect it but it’s not their primary focus. They build interesting things for PC users and most of them can afford to go over.

Also the city plans evolve as they level up so it’s not uncommon to see some parts built that look unfinished on lower levels.

As for why they use indoor plots with outside structures, I’d say it would be ridiculous to try and make an assumption that their reasoning is all the same.

That being said nobody is forcing you to use plans. I don’t. Both because of the limitations and to keep control on the look and feel. For instance, I cannot accept that a bunch of settlers looking for a place to live wouldn’t use the structures they found to their fullest so I place my own plots, place interior plots in houses and cabins as much as I can and then build outside plots where I want them but keeping it minimalist so I can have as many plots as possible. I can’t expect people to make plans with this in mind because it would be the least interesting build ever for them. So I do it manually and if I had a computer I would create plans like that and share... and then probably start having fun creating and go totally overboard. I’m honest, I know this would happen.

If you do have a computer, I would recommend looking into the info Raybo linked to.
 
The "simple Settlements" series by James Bowen (actual author name listed) have preset builds for most settlements, build count is low, I haven't had any problems with them in 3 play-thrus. You can mod for artillery, but those need 2x2 foundations, but easy enough to lay out, pita to snap to if you build up and not out, though.
 
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