I've just started a new play-through with Sim Settlements 3-in-1, Megapack year one, two and IDEK's logistics station. I've set up SS to work completely autonomous after city building plan setup, I want to occupy myself with the quests, not build settlements wherever I go. Also I've set the 'ignore build limits' to disabled, my last playthrough got corrupted, each settlement I got close to made my game crash to desktop. I suspect the mod not respecting the build limits caused it.
Taking Starlight Drive-In as an example, using the RotC: Starlight Drive-In builing plan;
Using the Spring Cleaning mod first I cleared the area of most forms of debris and plants, leaving the fallen structure,projector screen and roads intact.
The main structure of the place get's built rather quickly and I leave the settlement on its own while doing some quests.
When I came back to this settlement, I was presented with a pop-up, asking me if I wanted to ignore the settlement build limit for a certain thing that was being built, I chose No. This pop-up came back a dozen times. So.. the settlement must be sprawling with activity right? I mean, Starlight Drive-In is a medium-sized settlement, especially with the thorough cleaning I did before implementing SS, the little build-limit indicator in workshop-mode had been completely empty.
After walking around a bit I was rather disappointed, About half of the structures remains empty. Looking at the workshop-mode build limit indicator, it shows to be half full yet I can't place any new structures. After using the 'Recalculate build limit' option of the SS holotape, this build limit indicator went straight to maximum.
So now I've got a half-finished settlement that can't grow anymore (without ignoring limits and breaking the game).
Well, surely the settlement up until that point must be impressive? Again, mild disappointment. Why do the creators of these RotC maps insist on using indoor residential plots on outdoor structures?! Having a floor, one wall and a roof should not be considered an indoor 'room', yet the settlement is relying mostly on these sorts of residential lots. It just looks wrong, imagine missing 3 of 4 walls from your bedroom, would you still consider it to be an indoor bedroom?
These issues are present in all my SS locations.
I guess my issues with SS boils down to these questions;
Is there a way to gradually increase a city plan, instead of building a framework that the game is unable to use?
Is there a way to force proper use of indoor lots?
What city building plans don't just look good and work properly but also stay within default build limits when fully used?
Taking Starlight Drive-In as an example, using the RotC: Starlight Drive-In builing plan;
Using the Spring Cleaning mod first I cleared the area of most forms of debris and plants, leaving the fallen structure,projector screen and roads intact.
The main structure of the place get's built rather quickly and I leave the settlement on its own while doing some quests.
When I came back to this settlement, I was presented with a pop-up, asking me if I wanted to ignore the settlement build limit for a certain thing that was being built, I chose No. This pop-up came back a dozen times. So.. the settlement must be sprawling with activity right? I mean, Starlight Drive-In is a medium-sized settlement, especially with the thorough cleaning I did before implementing SS, the little build-limit indicator in workshop-mode had been completely empty.
After walking around a bit I was rather disappointed, About half of the structures remains empty. Looking at the workshop-mode build limit indicator, it shows to be half full yet I can't place any new structures. After using the 'Recalculate build limit' option of the SS holotape, this build limit indicator went straight to maximum.
So now I've got a half-finished settlement that can't grow anymore (without ignoring limits and breaking the game).
Well, surely the settlement up until that point must be impressive? Again, mild disappointment. Why do the creators of these RotC maps insist on using indoor residential plots on outdoor structures?! Having a floor, one wall and a roof should not be considered an indoor 'room', yet the settlement is relying mostly on these sorts of residential lots. It just looks wrong, imagine missing 3 of 4 walls from your bedroom, would you still consider it to be an indoor bedroom?
These issues are present in all my SS locations.
I guess my issues with SS boils down to these questions;
Is there a way to gradually increase a city plan, instead of building a framework that the game is unable to use?
Is there a way to force proper use of indoor lots?
What city building plans don't just look good and work properly but also stay within default build limits when fully used?