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Old Post Rotation axis

nepogoda

New Member
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5
Rotation axis in the "Place Everywhere". This is a function that makes me a little frustrated.
There are two modes, relative to the player and relative to the world. Honestly, I do not feel much of a difference between them. They rotate objects rather unintuitively. And when I move such an object, it rotates on its own, arbitrarily. So rotate the object, and then move to the desired point without unnecessary turns becomes impracticable.
It seems to me that if there was a kind of anchor object, depending on which the changes would rotate strictly along the axes, this would solve the problem. I would also like to be able to move the "rotated" objects without damage to their location in space.
Is it possible to supplement "Workshop Plus" with an improved version of this function?
 
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