Hi there.
I'm looking to get a feature added to WSF to address the problem with room bounds @kinggath posted about here:
https://forums.nexusmods.com/index....isible-objects-at-internal-settlements/page-5
I'm building an interior settlement in the CK & this bug has killed it.
I'm having CK compiler issues I can't get to the bottom of which prevent me from doing this to a workbench in the CK so I'm hoping something can be incorporated into WSF possibly as an MCM option to perform the disable / enable workaround, presumably as a manual MCM option or detecting the player being in workshop mode in an interior cell.
Do note though I've seen an issue where if this is done while the item is highlighted in workshop mode the placed object will appear but have no collision. The object will need disabled & re-enabled outside of workshop mode to fix this. I need to do more testing but as long as the item isn't highlighted it appeared to work fine.
I currently use WSF & WS+.
I'm looking to get a feature added to WSF to address the problem with room bounds @kinggath posted about here:
https://forums.nexusmods.com/index....isible-objects-at-internal-settlements/page-5
I'm building an interior settlement in the CK & this bug has killed it.
I'm having CK compiler issues I can't get to the bottom of which prevent me from doing this to a workbench in the CK so I'm hoping something can be incorporated into WSF possibly as an MCM option to perform the disable / enable workaround, presumably as a manual MCM option or detecting the player being in workshop mode in an interior cell.
Do note though I've seen an issue where if this is done while the item is highlighted in workshop mode the placed object will appear but have no collision. The object will need disabled & re-enabled outside of workshop mode to fix this. I need to do more testing but as long as the item isn't highlighted it appeared to work fine.
I currently use WSF & WS+.