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Roadmap

Captain LaserBeam

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Adventurekateers,

On this thread I will be putting my broad plan for what jampads are coming in the future. I may even post some polls on which ones you'd like to see first:

Plots -
IMPLEMENTED - Fever -
Heavy Ag Plot - flower garden that features fever blossoms, bloodleaf, black bloodleaf, and hubflowers. Less food, but ads happiness.
IMPLEMENTED - Screaming Trees - Heavy Ag Plot - brings a slice of the far harbor wilderness to your settlement, yields sap, blight, and asters, generates happiness but requires more water.
IMPLEMENTED - Yardbird Suite - Interior Ag Plot - will have a chicken coop, spawn a chicken at each level, will produce chicken eggs (as you can see below, I have plans for that).
IMPLEMENTED - Robot Parade - 2x2 Martial - What happens when you mix volatile chemicals and robots? Danger! A 2x2 martial plot that will contain plenty of Nuka-cola and plenty of robot parts. Will spawn Mr. Frothies to protect the settlement.
IMPLEMENTED - Ghoulrillaz - 2x2 Martial - A nice, comfortable space for a group of Ghourillas to hang out until it's time for them to smash the faces in of any unwanted guests who step foot into your settlement.
IMPLEMENTED - East Wasteland Tea Company - Interior Commercial - Drink vendor that will also have a variety of custom tea blends that can be bought and tea bags to be carried for the road.
IMPLEMENTED - Old World Diner - Standard Commercial vendor with plenty of new and instructing stock, and lots of prewar food for those who miss the good old days before the world became a radioactive hellscape.
Disciples Pillbox - 2x2 Martial - A concrete nightmare of spikes and blood built to withstand all manner of sieges and hide all manner of atrocities. Honestly - all of the potential ideas I had for this were better done by uituit in the Blood Moon Raiders pack, so I'm scrapping this.
IMPLEMENTED - Miscellaneous Debris - Interior Martial - Battlefield Scavenger - Let somebody else take care of looting and organizing all the bodies you leave in your path of destruction! A messy little room that becomes simultaneously more organized and more cluttered as it progresses and fills with your gains.
IMPLEMENTED - Atomic Tan - Interior Martial - Armory - An energy-themed armory for those of you who feel they're above plain ol' bullets.

Other -
Old World Gourmet -
I produced a ton of new food recipes in another mod I did (Scavver's Delight) that incorporates use of old world and new world food into robust recipes, I'll be porting those over to this mod. Most of the recipes will require "Scrapper" perk to make - because why should scrapper only apply to technology and not old food, too?
Implemented
- New workbenches - Old World Oven and Mixologist workbench using existing assets, find all of the new crafting recipes here! Old World Oven also works as a conventional cooking workbench.
- Rad Chicken eggs and assorted recipes
- Egg salad recipes using that dusty ol' yum yum deviled eggs
- Sandwiches - Bread, Radroach and Meatball Spuckies, and a Bean burger
- Breakfast - Pancakes
- Alcohol - Screaming Trees Gin, Vanilla Spirits, and a cavalcade of mixed drinks based on old world classics and some with unsavory wasteland updates.

East Wasteland Tea Blends - A bunch of recipes for assembling and brewing special teas at the Slocum Joe's coffee workbench that will provide different benefits to both survival and non-survival players.
 
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I feel that your plot ideas are really creative and will bring something fresh to the plot selections. Also, thanks for thinking about making the East Wasteland Tea Blends have different benefits for survival players so it wouldn't imbalance the game too much. I look forward to seeing your plots implemented!
 
Hi there! Fellow Xbox user here. I wanted to know if you had any plans on following up to what was mentioned in the mod, the idea to maybe have a non-Slocum joe version for those who don’t use that pack?

Because the other plots you have in there look awesome. Your pack is the only one with a baseball themed house (outside of intimate interiors), you have some of the very few 3x3 plots and holy crap do I want the Far Habor one big time and who doesn’t want a chicken coop?

And that’s without even looking at what I’ve seen added on the nexus. You are a very creative modder. I wish I’ll someday get to use those plots, if possible.
 
Hi there! Fellow Xbox user here. I wanted to know if you had any plans on following up to what was mentioned in the mod, the idea to maybe have a non-Slocum joe version for those who don’t use that pack?

I'm trying to figure that out right now. I thought it would be just a matter of extracting the four particular plots that use the SJ pack assets from the mod and then removing the SJ esl as a master but . . . it's a lot more complicated than that. Each iteration I've tried seems to break a lot of the other plots somehow, but I am working on a way to do it successfully. My fear is that I may have to rebuild it from scratch, which is not something I really have time to do right now and would be pretty rough for future installments, so I'm hoping I can find a better method.
 
Oh hey! Glad to hear from you!

I’d love to help. I obviously can’t help much on the technical side but if I’ve learned anything on these forums it’s that this community is very helpful. I’m sure if you post your issue someone who has encountered that issue would tell you how they did it. Either that or ask some of the people who managed to make it possible to download their pack that used CC content for everyone. The plots don’t appear if you don’t have the required content but all other plots are usable. I would be SHOCKED that your best option be to redo everything from scratch.

Again, not that I can do much but if I can do something to help let me know.
 
Oh hey! Glad to hear from you!

I’d love to help. I obviously can’t help much on the technical side but if I’ve learned anything on these forums it’s that this community is very helpful. I’m sure if you post your issue someone who has encountered that issue would tell you how they did it. Either that or ask some of the people who managed to make it possible to download their pack that used CC content for everyone. The plots don’t appear if you don’t have the required content but all other plots are usable. I would be SHOCKED that your best option be to redo everything from scratch.

Again, not that I can do much but if I can do something to help let me know.

A few folks have chimed in with some tips to try that I'm going to go for next. The issue with simply setting it up the way where the plot doesn't show it if you don't have the specific mod is that it kind of has to be built that way from the beginning. Since I didn't do it that way, it's sort of difficult to retroactively do it without basically redoing all of those specific plots. We'll see though.
 
Got ya.

Also how cool is that community? So fast, I’m only looking smart retroactively.
 
ROADMAP PHASE II:

With all of my initial roadmap stuff done (or abandoned in one case), I'm moving on to a new phase with this add-on pack and some spinoff add-on packs related to creation club content so I don't make my dependency problems even worse. Here are some of my initial ideas!

The Great Commonwealth Bakeoff (Rec) - An interior rec plot where settlers or soldiers can show off their skills at creating new and barely edible commonwealth baked goods. Will be accompanied by some new crafting options and some surprise guests. Intended as a Mess Hall for Conqueror.
For Whom the Bell Tolls (Rec) - A reflective plot to go to remember that anyone's number can be up at any time. Intended as a Cemetery for Conqueror.
Sugar Tech Tree (Ind)- Sugar-based tech tree (The Sugarcubes)that will start off producing sugar and then can either evolve into a larger scale bakery (Half-Baked), an unusual beverage factory (Gin and Juice), or a vim pop factory (Vim and Vigor) at higher levels. Not sure if I will require and/or integrate with Industrial Revolution at the moment.
Buffalo Stance (Heavy Ag)- A dairy that produces fresh and horrifying Wasteland cheese! With the aid of some very surly Brahmiluff.
Zooropa (Rec)- A petting zoo full of some more exotic, randomized wasteland creatures to impress and enthrall visitors and residents alike.
Birdland (Heavy Ag) - A barn with chickens and that's it. Like a lot of chickens, to fill the settlement's egg production even more than the Yardbird Suite plot.
Them! (Ag) - In the past they had ant farms, but that was back when they didn't have much meat on them. The whoppers the Wasteland has walking around can certainly make quite the meal, can't they?
Wasp Honey (Ag) - An unconventional set of Bee Hives, to say the least. Producing Honey that can be used for crafting or food.
 
I’m confused about the first part of this post. I’m not sure what that means in layman terms (are you doing more CC content? Separating it? Doing a spin-off? Will it be as boring as Joey?)

That being said, let’s talk about the list...

Wow. That’s impressive. First off some generalities. Thank you for doing some rec plots which were sorely needed (everybody seems to find it easier to get creative with commercial. Also thanks for using heavy agricultural plots which is also very underused.

I like all of those plots ideas but I’d like to say a word or two on some of them.

- The bake-off is a smart way to do the mess hall, and it got me curious will all you said.
- Sugar Tech (is that a university?) I always enjoy evolving plots like this.
- Zooropa: I’m curious how you plan on doing this with the limited space. I’m also curious... did you say randomized?
- Them!: Gotta love it when one word tells me exactly what I should expect.

Sounds awesome man. Can’t wait to see where some of these plots go
 
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