the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Rise of the Commonwealth Sanctuary Hills Help/Guide

Reaktorbot

Member
Messages
97
Hello,

I am looking for some guidence on how to properly play the city plan part of the Sim Settlements mod.

I am currently trying to have Sanctuary Hills build itself with the city plan, but i feel somewhat lost.

I have set the involvment to low, cause i thought this would create a settlement that slowly builds itself and i help out here and there.

In the very first building stage it spawnd a 15Water Watertower. Then there are 4 settlers set to food plots generating 8 food. Now i have the problem that there is now way i can get enough defense (the city plan only spawns 1 martial plot) . I wanted to free some settlers for martial plots by upgrading food plots, but thats not gonna happen if i dont fill de defense meter.

So that leaves me with the option to spam turrets, but that feels really lame.

What am i suppsoed to do? Is this huge ass watertank really intended to spawn right away? Am i supposed to let the city upgrade to the next level while the defense meter is almost empty? Will it even do that?

I hope someine can give me some tips.
 
Hello,

I am looking for some guidence on how to properly play the city plan part of the Sim Settlements mod.

I am currently trying to have Sanctuary Hills build itself with the city plan, but i feel somewhat lost.

I have set the involvment to low, cause i thought this would create a settlement that slowly builds itself and i help out here and there.

In the very first building stage it spawnd a 15Water Watertower. Then there are 4 settlers set to food plots generating 8 food. Now i have the problem that there is now way i can get enough defense (the city plan only spawns 1 martial plot) . I wanted to free some settlers for martial plots by upgrading food plots, but thats not gonna happen if i dont fill de defense meter.

So that leaves me with the option to spam turrets, but that feels really lame.

What am i suppsoed to do? Is this huge ass watertank really intended to spawn right away? Am i supposed to let the city upgrade to the next level while the defense meter is almost empty? Will it even do that?

I hope someine can give me some tips.

It won't upgrade if you don't fill the 3 top meters - food, water, defense... so you need to put some turrets down... it won't take much at low levels to fill it.. depending on what level you are and having gun nut 2 I think, you can spawn def 8 turrets... probably only need around 4 with very few settlers. you can also make sure if you have excess food, re-assign a settler from food to get to work on the martial plot.. that will help minimize the number of turrets.

the 15 water will probably cover quite a few setters so this isn't a bad thing...

Good luck!
John
 
Thx for the fast replay.

Ok, good to know that upgrading the city needs the top 3 filled.

Well i do not have acsess food exactly because my farms wont upgrade because i am low on defense, because there is way to much water for this stage of the settlement.

You are right, i would indeed need 4-5 turrest to fill the defense bar, but is this really how the creators of this settlement imagined it?

A very low tech city, just created from the riuns of an old neigbourhood, has 4 farms, 1 water pump (3 water), 1 water cooler (1), and a gaint ass water tank (15 water). There are no defensive walls watsoever just a bit of scarefolding and 1 singel matrial plot as watchtower.

And now the creators want me to sput down 4 somewhat hightech turrest? Just to "finish" this idea of a settlement in stage 0?

Dont get me wrong, i am not complaing about balance or difficulty, its the "flavor" that kind of bugs me. I can get behind the water tank because there is this huge river nearby, event hough i think it should spawn in a later stage of the city. But putting down these turrets makes it really wierd imo.
 
Thx for the fast replay.

Ok, good to know that upgrading the city needs the top 3 filled.

Well i do not have acsess food exactly because my farms wont upgrade because i am low on defense, because there is way to much water for this stage of the settlement.

You are right, i would indeed need 4-5 turrest to fill the defense bar, but is this really how the creators of this settlement imagined it?

A very low tech city, just created from the riuns of an old neigbourhood, has 4 farms, 1 water pump (3 water), 1 water cooler (1), and a gaint ass water tank (15 water). There are no defensive walls watsoever just a bit of scarefolding and 1 singel matrial plot as watchtower.

And now the creators want me to sput down 4 somewhat hightech turrest? Just to "finish" this idea of a settlement in stage 0?

Dont get me wrong, i am not complaing about balance or difficulty, its the "flavor" that kind of bugs me. I can get behind the water tank because there is this huge river nearby, event hough i think it should spawn in a later stage of the city. But putting down these turrets makes it really wierd imo.

How many settlers do you have? From what you are saying, sounds like a low level. Did you just start recruiting? It takes time get settlers there...

The base ROTC cities are balanced but also, when hooked up with provisioners, even more so. I believe that they are made so where one city may be more of a farm, another is more water... so that when linked together.

I presume you have 4 settlers on 4 food plots at level 1 for 8 food? you only need 4 food at the moment. And time to upgrade is longer than I think you have allowed? It can take days/week of ingame play before a city will upgrade... Not sure how many days you have allowed your city to grow...?

If you don't want to use hitech turrets, I recommend Handmade Turrets on Nexus... very scrappy looking and work well...

It's not the creators, but some time to grow. You can also speed up the city by going to the desk and donating supplies... left side drawer... move mouse over... you can dump scrap, armor, weapons, drugs, alcohol, etc... and this will help grow as well.

John
 
I currently have 9 Settlers, but that includes Preston and Mama Murphy, which apperently take up resaurces, but cant actually be assigend to a job and contribute.

I do know it takes a whiel to upgrade, but also food plots wont upgrade without a full defense meter. So i have to deal with it now or later.

Handmadeturrets is already in use, it really is a greast mod :)

I also know about the donation system. Speeding up the process is not my problem, its meeting the requirements needed eventually.

I guess i should quest until i can get rid of the 2 freeloaders which would help getting more out of this settlement for sure.

Thx for taking the time and trying to help me.
 
I have another question about the city plan of abanethy farm:

Normally a level 1 agricultural plot gives you 2 food and -1 defense and water.

The Abanerthy farm city plan puts down 2 food plots in stage 0.

But for some reason each of them produce +4 food on level 1.

Is this intended or do i have some sort of bug/modconflict?

Do you know anything about it?
 
I have another question about the city plan of abanethy farm:

Normally a level 1 agricultural plot gives you 2 food and -1 defense and water.

The Abanerthy farm city plan puts down 2 food plots in stage 0.

But for some reason each of them produce +4 food on level 1.

Is this intended or do i have some sort of bug/modconflict?

Do you know anything about it?

Could be because of normal food as well... like the melons, tatos, etc... they still count... you can highlight a settler and there should be a corresponding highlight for the job plot... or just scan over the food while in workshop. you may find one where it has a settler assigned.

Also, be careful with the triangle of death... there is a forum on here you can search to understand what it is... basically, Abernathy, Red Rocket, and Sanctuary are in the same cell. Building ROTC in all 3 cities, can cause issues of crashing - it is not the mod... but the game engine. It will overload and crash. I play survival so I walk... no fast travel... so if you fast travel, travel to the museum and walk to Red Rocket ...

Don't know what your mods are so I can't say if there is a mod conflict. As far as too much food, water, or whatever, don't be worried about it... if you are level 1, you are going to need those resources for the incoming settlers...

John
 
I am 100% positive that its the plot itsself, cause deleting it drops me down to 0 food and if you inspect the plaque it also says 4 food, while in my other settlements it show the correct +2.

Thx for the warning, but i do know about the triangle and i wont be building the red rocket one.

I do get that i will need the food for later but i just want to know if this is intended. If not it means its a bug, and wanna fix those and not use/abuse them.

Is there a way to "look at the plan" of a city? like get a list off all plots in each stage and how much they should produce/consume? Any like writeup of the creators of what they envisioned when they created that plan?
 
I am 100% positive that its the plot itsself, cause deleting it drops me down to 0 food and if you inspect the plaque it also says 4 food, while in my other settlements it show the correct +2.

Thx for the warning, but i do know about the triangle and i wont be building the red rocket one.

I do get that i will need the food for later but i just want to know if this is intended. If not it means its a bug, and wanna fix those and not use/abuse them.

Is there a way to "look at the plan" of a city? like get a list off all plots in each stage and how much they should produce/consume? Any like writeup of the creators of what they envisioned when they created that plan?

Wetrats has started one for the new City Contest plans... just search here...

And not all food plots are the same - I don't even know if you have the same design between settlements... different plot designer does his own thing... if you think it's wrong then you need to figure out what design of the food plot it is and report under bugs.

But from what I have read - food plot in Sanctuary is 2 per at 4 settlers (level 0) ... food plot in Abernathy is 4 per (level 1) ... they do change at the different levels... so this may be correct.


Another note: The ROTC plans are much older in in concepts than the City Contest Plans - perhaps download the mod and build one of those... (though none for Sanctuary or Abernathy at the moment) ... Uituit has a Sanctuary plan you can download separately.

Honestly, enjoy the game and play... you are maybe overthinking/worrying too much? Don't worry about having too much.... take off your food settler and put on defense.
 
Oh wow, i did not know that there was actually a difference in the plots per settlement.

Yeah you are probably right, i like to plan stuff and know as much as i can, but this is fallout and not a classic strategie game ^^

thx for the time
i guess we can close this thread or something
 
Yes, the same plot will have different output at the different levels...

And yeah, just play and enjoy! that is the purpose of SimSettlements/ROTC/city contest plans - to make less time building and more time playing... but still have wonderful creations in-game.

John
 
I am 100% positive that its the plot itsself, cause deleting it drops me down to 0 food and if you inspect the plaque it also says 4 food, while in my other settlements it show the correct +2.

Doesnt Blake Abernathy have a leader bonus for extra food?
 
Top