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Requests: ASAMs not be tagged as Junk, and the Vit not be 8 pounds

spacefiddle

Well-Known Member
Messages
576
Every time I "Store All Junk" from a haul, I have to remember to fish out any ASAMs I have on me since it throws them in the bench along with all the scrap, and it's caught me a couple times not being used to that, when I'd go to a distant new settlement to set the place up, and get there without any ASAMs 'coz they were in the last place I stashed stuff.... somewhere xD

Also, the Vit-O-Matic being 8 lbs is a bit harsh on Survival for a tool you'll want to have on you all the time, especially if you get it early-ish.

That's all :)
 
An ASAM Component was added to SS2 so the Box of ASAMs will break down into individual sensors. I think that's why they now are "Junk."
You could make a mod to remind you to grab them when you leave a settlement. ;)

I think the weight of the Vit-o-maitc is for immersion. That thing is huge! Maybe you could break into the Institute and have them make a Vit-o-Pistol? The other option is to craft one for each settlement and leave it there.
 
You could make a mod to remind you to grab them when you leave a settlement. ;)
Wow, and I thought I came up with overly-ornate solutions to things ;)
As for Junk... the box breaks down INTO the "components" of the Sensors themselves, but I don't think that the results themselves need to be in the same category. Eh, I guess I'll do what I did with Worsin's paints and make a small patch for them.
 
I really don't care about the ASAM thing, so if you get him to change it, you won't hear and complaining from me! But for the vit-o-matic, I feel 8lbs is immersive. It makes sense if you look at it, thing looks heavy af. You can go into fo4edit yourself and change that one value on the original mod or make your own patch for it. If you change it in the original mod, it will revert any time you update, though.
 
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