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Regressing plots...

Nunya

Active Member
Messages
205
I know how to console advance plots, is it the same for taking them back down?
 
cqf kgsim_autobuildparent setallplotlevels X (X is ur level)

yeah u can use on any level plot to set it to any level but will affect all plots ;)
 
On a related note: Is there a command to do the same thing to only a single plot?

When I was building at Kingsport in May, there were a bunch of times I ended up needing to move a plot slightly during the initial design phase. Some were due to later-level collisions, too, so the level mattered. Waiting on the command to process all 30-something plots to fix 1 was not only time-consuming, I kept having certain problem plots not upgrade properly. Then, I'd have to go manually refresh them, and then they'd work fine.

It's something I could and did work around, but I always felt like I was wasting a lot of time I could've been building.

-asp
 
Got this error when running the command. Tried it by selecting a plot, without selecting a plot, while in workshop and not in workshop? What did i do wrong?

ScreenShot51.png
 
Last edited:
Ive never seen that :(
is it happening just on that plot? try aiming for the asam sensor and make sure its highlighted before u run that command
 
Results:
It DID NOT work on the general store interior plot.
It DID NOT work on the Distillery plot.
it DID work on the weapons store interior plot (kinggath)
However, the Distillery, did not downgrade back to brewery and got stuck in mid building animation. I refreshed the plot and it turned into a level 1 watershed by another author?
 
I got the adv. ind. plot fixed. But the problem i have now, is I don't have enough food at level 2 with only 2 agri plots, even though those 2 plots worked fine at level 3. I can't add an agri plot either. I may have been 1 or 2 settlers short at stage 2, I can't remember.

The bed situation is 10 settler beds, 1 leader bed and 1 player bed.
 
o the cf unlocklevel dosnt work on adv ind plots ,the command is in the builders toolkit .
Also ,doing the blueprint will only pick up the 1st adv ind plot in that chain.

Not all city plans need to have enough food ,some ROTC plans don't have afrms at all and need supply lines ;)
 
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