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quest - remote management - issue

kelmen

Member
Messages
192
i have issue with this quest prior 2.2.3.
as at that time, the issue is lounger chair not showing.

now after running 2.2.3, issue remain same.

i - setstage SS2C2_Sirick_SQ02 70 - Jake Radio message done

now the lounger shows up, but i have no option to sit/interact with the lounger.
already tried leave gnn and re-enter, twice, talked to jake each time

the quest now has 2 stages
  • talk to jake (which i keep doing, but it won't progresss, probably left over effect of prev issue)
  • sit in the lounger (can't, no option, non interact-able)
 
This has only happened to me once and I cant find the save, so unfortunately I cant verify this works very well in every case.

When it happened to me I ran getstage SS2C2_Sirick_SQ02 and it returned 55, no amount of waiting would get it to progress passed that. So what ended up working for me was setting it to stage 60, then sleeping for a day, then manually contacting Jake over the radio. The quest proceeded normally after that.

EDIT: After reading your previous thread I would recommend a save that is still at the stage where the memory lounger has is being retrieved, but Jake does not contact you/the lounger never marks as retrieved, as I could not find a fix for anything passed that stage when I ran into the issue myself.
 
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I was having similar issues to the ones described above. SQS SS2C2_Sirick_SQ02 showed me at stage 100, but 41 and 42 were not set. I think that corresponds to the part where you're supposed to use the HQ Radio to radio in, where you will be recalled to have a discussion about what Lupe has been working on.
I had already entered GNN and spoken to either Jake or Lupe (maybe both) prior to using the HQ Radio.
Then, trying to interact with the memory lounger just wouldn't work, the option to sit simply didn't show up and Jake kept repeating the line "Go on, it's OK, sit down" (my paraphrasing). Thus the quest was stuck. So what I did was enter setstage SS2C2_Sirick_SQ02 110 and the quest progressed to the animation/interactions normally from there on to the completion of the quest. Note this still showed stages 41 and 42 as "not set" upon completion of Remote Management, but all other stages were finished.
I have yet to determine if this has affected anything else, although upon exiting the memory lounger, one of my companions (Veronica from the BOG Headquarters in the mod "Outcasts and Remnants" was missing everything from her apparel container, but all other items such as meds/chems, weapons etc were still there. Not sure if this is related to Remote Management at all and my skipping ahead via console.
 
Note this still showed stages 41 and 42 as "not set" upon completion of Remote Management, but all other stages were finished.
Sometimes quest stages being completed or not are used as dialog conditions. They are most likely optional stages that can be ignored.
 
upon exiting the memory lounger, one of my companions (Veronica from the BOG Headquarters in the mod "Outcasts and Remnants" was missing everything from her apparel container, but all other items such as meds/chems, weapons etc were still there.
SS2 often has issues related to custom companions. Using the Memory Lounger with a custom companion active could cause issues.
It's documented as a Known Issue.
 
SS2 often has issues related to custom companions. Using the Memory Lounger with a custom companion active could cause issues.
It's documented as a Known Issue.
I wonder, had I dismissed all my companions, if the memory lounger would have been interactable? This issue means potentially doing most of a playthrough with "dismissed" companions, which is not a preferable scenario for me. I don't really care for any of the game's vanilla companions except for Cait.
 

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I wonder, had I dismissed all my companions, if the memory lounger would have been interactable? This issue means potentially doing most of a playthrough with "dismissed" companions, which is not a preferable scenario for me. I don't really care for any of the game's vanilla companions except for Cait.
Eesh, how do you even move inside bulidings with that crew?

To be honest, I usually about with Dogmeat. My favourite vanilla companion is Nick Valentine. I liked Cait's story, but it's rare now that I even pick her up in a game.
Unfortunately, I have never found a custom male companion that I like, most (or maybe even all) of the custom companions are female. Being able to have a companion and Dogmeat is my preferred gameplay, when I'm playing just for me.

The Memory Lounger should work with a vanilla companion in tow, but I've never tested with multiple companions.
 
Eesh, how do you even move inside bulidings with that crew?
:cool:That's only half of them! I can never get them all in frame at the same time (until I just realized tfc, lol). We do a'ight. For many Raider camps, I barely squeeze the trigger anymore, just direct the squad!
 
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