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Update 03/01/23 (2nd update!): V5 is up here
Update 03/01/23: V4 is up here
Update 02/23/23: V3 is up here
Update 02/22/23: V2 is up here
2.3.2 is still a couple weeks away as I still have a few more things I want to get into it, and my schedule isn't going to line up nicely for a patch day for a bit. This is theoretically the last patch before we disappear for awhile to work on the 3.0.0 patch, so I want to get as many bug fixes into this as possible.
This patch is primarily bug fixes, with 3 major changes that I want to point out so folks can keep an eye out on them:
1. The Disease system is getting the first part of a major overhaul that will be completed in 3.0.0.
2. Nukaworld assaults should now work correctly with SS2 (ie. you should be able to complete Home Sweet Home and keep doing raider activities).
3. Workshop Framework's assault system had some major reworking under the hood to better prepare for 3.0.0
Disease System
The changes that you should see in this patch are that incurable diseases should no longer appear before the Hospital is unlocked, and the higher end diseases are now tied to the player's entire empire population - so until the player reaches certain size thresholds, the higher severity diseases will not show up. Currently this is set at 5%, which means that until you reach 40 settlers (across all settlements) only level 1 diseases will appear. This should make it much easier for players engaging with the disease system to keep it under control until they unlock the tools to handle it.
There are some new systems coming in 3.0.0 related to diseases and medical stuff in general - so if you see anything about "Treatment Costs" or "Medical Treatment" activation options - it means I failed to lock out the new code correctly - and that should be considered a bug to report in this thread.
Nukaworld Compatibility
The changes I made to allow this to work may have unexpected consequences, so very interested to hear what player's experiences are when using the two together.
Workshop Framework Assault Changes
The Workshop Framework assault code powers the Gunner raids that occur in the middle of Chapter 2, it is also responsible for the entire gameplay loop in Conqueror. So if you happen to be playing SS1 and Conqueror - you will be very interested in testing out this beta to make sure I didn't break it. SS2 players, if you find anything wrong with the Gunner raids, let me know - the problems I could see possibly happening from the changes would be things like objectives not completing or the assault itself failing to complete.
Full Patch Notes: https://docs.google.com/document/d/11Fbf4l6ZGqJTTeitb0QFMRwjixD4q9YhOj43JbaPeis/edit?usp=sharing
Download Public Beta 2.3.2
As usual with the Public Betas, please keep responses to this thread relevant to what's covered in these notes so I can stay focused on what we're trying to patch for this cycle. Also, please do not post issues unique to this beta outside of this thread.
There will almost certainly be another build next week, will update this thread as soon as its up.
-kinggath
Update 03/01/23: V4 is up here
Update 02/23/23: V3 is up here
Update 02/22/23: V2 is up here
2.3.2 is still a couple weeks away as I still have a few more things I want to get into it, and my schedule isn't going to line up nicely for a patch day for a bit. This is theoretically the last patch before we disappear for awhile to work on the 3.0.0 patch, so I want to get as many bug fixes into this as possible.
This patch is primarily bug fixes, with 3 major changes that I want to point out so folks can keep an eye out on them:
1. The Disease system is getting the first part of a major overhaul that will be completed in 3.0.0.
2. Nukaworld assaults should now work correctly with SS2 (ie. you should be able to complete Home Sweet Home and keep doing raider activities).
3. Workshop Framework's assault system had some major reworking under the hood to better prepare for 3.0.0
Disease System
The changes that you should see in this patch are that incurable diseases should no longer appear before the Hospital is unlocked, and the higher end diseases are now tied to the player's entire empire population - so until the player reaches certain size thresholds, the higher severity diseases will not show up. Currently this is set at 5%, which means that until you reach 40 settlers (across all settlements) only level 1 diseases will appear. This should make it much easier for players engaging with the disease system to keep it under control until they unlock the tools to handle it.
There are some new systems coming in 3.0.0 related to diseases and medical stuff in general - so if you see anything about "Treatment Costs" or "Medical Treatment" activation options - it means I failed to lock out the new code correctly - and that should be considered a bug to report in this thread.
Nukaworld Compatibility
The changes I made to allow this to work may have unexpected consequences, so very interested to hear what player's experiences are when using the two together.
Workshop Framework Assault Changes
The Workshop Framework assault code powers the Gunner raids that occur in the middle of Chapter 2, it is also responsible for the entire gameplay loop in Conqueror. So if you happen to be playing SS1 and Conqueror - you will be very interested in testing out this beta to make sure I didn't break it. SS2 players, if you find anything wrong with the Gunner raids, let me know - the problems I could see possibly happening from the changes would be things like objectives not completing or the assault itself failing to complete.
Full Patch Notes: https://docs.google.com/document/d/11Fbf4l6ZGqJTTeitb0QFMRwjixD4q9YhOj43JbaPeis/edit?usp=sharing
Download Public Beta 2.3.2
As usual with the Public Betas, please keep responses to this thread relevant to what's covered in these notes so I can stay focused on what we're trying to patch for this cycle. Also, please do not post issues unique to this beta outside of this thread.
There will almost certainly be another build next week, will update this thread as soon as its up.
-kinggath
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