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1.0.6 is likely going to be a little lighter than previous patches as I've got a ton of real life commitments all coming to a head at once. Fortunately, some of the rest of the team is still working on content, so I have a few things to share!
In particular, I'd love to have some folks kick the tires on the radiant quests done for Mansfield. These were meant to be included at launch, but were cut last minute for time. These represent the first major addition to one of the main questline characters from @Sagittaurus, who joined the team to tackle implementation of quest content!
Very grateful to have someone so willing to learn and experiment with quest related things on the team, as I'll be able to focus more of my attention on gameplay mechanics. So please join me in helping him learn the ropes with detailed and constructive feedback. (Note he didn't write the quests, so commentary about your love or hate of Radiants is not what I'm after lol - looking to make sure these play like you'd expect a quest and run without bugs!)
Note this includes an alpha build of Workshop Framework as well.
Download Public Beta 1.0.5a here.
-kinggath
In particular, I'd love to have some folks kick the tires on the radiant quests done for Mansfield. These were meant to be included at launch, but were cut last minute for time. These represent the first major addition to one of the main questline characters from @Sagittaurus, who joined the team to tackle implementation of quest content!
Very grateful to have someone so willing to learn and experiment with quest related things on the team, as I'll be able to focus more of my attention on gameplay mechanics. So please join me in helping him learn the ropes with detailed and constructive feedback. (Note he didn't write the quests, so commentary about your love or hate of Radiants is not what I'm after lol - looking to make sure these play like you'd expect a quest and run without bugs!)
- Cedric Mansfield now has a series of radiant quests to earn XP and caps.
- Fixed a bed mesh that had some texture flickering.
- Fixed a bug in the resource production calculations for the Conversion building class.
- Added debug log output for the visitor/unique system to make it easier for people to test for issues with the new design.
Note this includes an alpha build of Workshop Framework as well.
Download Public Beta 1.0.5a here.
-kinggath