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Public Beta 1.0.4b

kinggath

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This is effectively tomorrow's patch, but continuing the trend of posting public betas just in case you guys find an emergency issue I can take care of in the morning before pushing it live.

This patch resolves the following, in addition to the notes from 1.0.4a:
  • Building Classes now have a custom 3d icon in both the building plan select menu and during the unlock screen. This icon matches the icon that displays over the plot once built.
  • Building Class unlocks now have a custom sound.
  • The Ron’s recruitment menu will now only show SPECIAL stats of people he knows are available.
  • Fixed a bug that could cause The Ron’s recruitment loop to get stuck if the player chose Cancel.
  • Fixed a bug that could cause The Ron’s recruitment service to track a character, or an object related to that character (For example, the Intercom near Rob Lambair’s bunker), the player had already unlocked.
  • The Ron’s recruitment system will clear out any already recruited characters that previously failed to clear each time the game is loaded. This will prevent things like misconfigured unlock records from causing the recruitment system to ever become stuck for good.
  • Fixed several ASAM Sensor records which were incorrectly flagged as “Unscrappable”.
  • Interior Plots now accept special Power Poles being injected from addons as an option for players to place.
  • Characters unlocked by The Ron’s system that can’t become settlers will now correctly be cleared from tracking when talking to them.
  • Tweaked Aiden’s outfit slightly to try and prevent his shoulders from appearing so inflated during certain scenes.

Download Public Beta 1.0.4b here.

-kinggath
 
The Ron didn't update on the existing save. He still sends you to Rob's intercom and Tiny Box Tim. His SPECIAL menu also didn't update.
 
@Saito404 Can you post your save somewhere so I can check it out? I'm positive I changed the necessary code, so the issue you're having must be somewhere that I'm not aware of.
 
Thanks, using this to make a few tweaks - patch will go live shortly! Not certain they will immediately address these issues, it might be such that characters you recruited that keep recurring might have to be triggered one more time, then a save and load to force the clean-up to occur. Rob and Tim seem to be the problematic ones as they use non-standard settings.
 
Thanks, using this to make a few tweaks - patch will go live shortly! Not certain they will immediately address these issues, it might be such that characters you recruited that keep recurring might have to be triggered one more time, then a save and load to force the clean-up to occur. Rob and Tim seem to be the problematic ones as they use non-standard settings.
Saving and loading have worked for Rob, but not for Tim. After talking to Tim the quest disappeared, but I had to use tcl to get to him - there is an invisible wall on the stairs.
 
Hmm - I just tested Tim didn't hit any invisible walls. Since that's a unique cell to SS2, it shouldn't be a plugin conflict - could be a mesh replacer in one of your mods.
 
Hmm - I just tested Tim didn't hit any invisible walls. Since that's a unique cell to SS2, it shouldn't be a plugin conflict - could be a mesh replacer in one of your mods.
As I suspected, it's Snappy HouseKit.
 
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