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This will theoretically be the final public beta before the 1.0.3 patch on Friday, but I have a few more things to check tomorrow that may result in some last minute minor tweaks.
Tonight's public beta addresses the following:
REMINDER: This includes a new build of Workshop Framework that is required for this beta to work, be sure to extract this manually to your Fallout 4\Data folder and overwrite your existing files.
-kinggath
PS. Thank you to those of you still playing and testing this, even know a shiny new RPG was just released!
Tonight's public beta addresses the following:
- Purchased pets should no longer leave the purchased item in your inventory.
- Fixed a bug that could prevent plot stores that are configured to display some of their actual inventory (such as the Pet Store and Furniture Store) from actually doing so. Refresh those plots to apply this fix.
- Any pets purchased after this patch will now have a Pet Options alternate activation. Previously, this would only show up for the current pet. This menu allows for renaming, changing inventory, changing home settlement, and changing which is the active pet that will follow the player like a companion.
- Unlock All Building Plans cheat should now correctly unlock any building plans or skins that are locked behind various quests and gameplay elements as well.
- Small dog sounds have been expanded to react similarly to other dogs in the base game.
- Fixed the Resource Complexity setting in the MCM menu.
- Fixed a few player dialogue lines that were too long.
- Added a missing dialogue line for The Ron.
REMINDER: This includes a new build of Workshop Framework that is required for this beta to work, be sure to extract this manually to your Fallout 4\Data folder and overwrite your existing files.
-kinggath
PS. Thank you to those of you still playing and testing this, even know a shiny new RPG was just released!