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(Wait, what happened to 1.0.2d??? We did an internal build of that and I never got around to posting it public.)
Tonight's beta includes a new build of Workshop Framework. Thanks to @Whisper I was finally able to find the assignment bug! This was likely causing issues with SS2 as well. If you have an NPC assigned to a combination of items that doesn't make sense, it may fix itself after you visit the settlement next. If I fixed it as fully as I believe I did, this issue should not occur any longer - especially with non-Plot food/defense assignables.
I'm not 100% positive this was the cause of the excess plot assignment issue, and I don't think it is related to the Multi-person assignment issues - those I'll be investigating separately.
Beyond that, the following things were addressed:
-kinggath
Tonight's beta includes a new build of Workshop Framework. Thanks to @Whisper I was finally able to find the assignment bug! This was likely causing issues with SS2 as well. If you have an NPC assigned to a combination of items that doesn't make sense, it may fix itself after you visit the settlement next. If I fixed it as fully as I believe I did, this issue should not occur any longer - especially with non-Plot food/defense assignables.
I'm not 100% positive this was the cause of the excess plot assignment issue, and I don't think it is related to the Multi-person assignment issues - those I'll be investigating separately.
Beyond that, the following things were addressed:
- Fixed a bug with one of the sculptures from Archibald that could crash the game for some users.
- Made a large number of behind the scenes changes in preparation for the upcoming City Planner’s tools release.
- Tweaked Old Paul’s face settings slightly to attempt to eliminate the spiked ear bug that occurs for some players.
- Restored the Decorations menu to the Sim Settlements workshop menu. This includes settlement controlled flags and banners, and is also used for some rewards that can be unlocked.
- Fixed Lacey Buckle’s quest again. This was broken due to a merge. (If you notice a pattern here with things rebreaking and me citing the issue as due to a merge, we unfortunately lack proper version control tools for the CK across our global team - so this occasionally occurs).
- All SS2 character idle dialogue (lines the NPCs speak unprompted when you are in their vicinity) is now on a 1 hour timeout so they won’t spam the lines while standing near the player. Exception are the shopkeeper barks on certain NPCs that were introduced with patch 1.0.2.
- Fixed a position bug with one of the holiday decorations.
- Fixed preview texture for Gravel Terraformer.
- Disabled havok on several oil lamp forms in SS2 that are used by building plans.
- Fixed a bug where talking to any NPC after receiving an objective to return the quest giver would cause the quest “Red Handed” to advance.
-kinggath