Question Project Blueprint: Using c_Wood_scrap instead of c_Wood

Discussion in 'SS Help (Mod Questions Here)' started by Whisper, May 17, 2019.

  1. Whisper

    Whisper Well-Known Member Community Rockstar Vault Librarian Verified Builder

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    TL/DR: Why do the Constructible Objects in Project Blueprint use c_Wood_scrap instead of c_Wood for their components?

    This appears to cause situations where you have items which are made of un-scrapped wood or wood shipments in your inventory, yet you can't use them directly. Instead you find yourself having to build some wooden item (like the large prefab wooden shack) and scrap it, so you then have scrap wood to continue building with. (@woodfuzzy told me way back when that this would happen, and that this was the solution.)

    This process wastes about half of the wood/steel used to make the shack - and that lost steel resource is a complete waste because you didn't want to use it. You wanted to use wood only.

    So more detail. Apologies for the technical nuts'n'bolts nature of this question.

    Late night/early morning mucking around in the CK, looking to make a recipe in a Constructible Object (for those who don't know, a recipe is used as the parts of making for eg a shack wall). I was trying to figure whether I should use c_Steel or c_Steel_scrap. Being tired I went looking and found this thread about the process and what you should use:

    Difference Between c_Materiial and c_Material_scrap

    I got my answer: always use c_Material, almost never use c_Material_scrap - and why. From the thread:
    It struck me: this is exactly the behavior exhibited when trying to build Project Blueprint items. I would run out of "wood" even though I had shipments of wood or wooden junk on hand - would have to build something wooden and scrap it - and then I would have "wood" to continue my construction process.

    So I've just cracked open the ProjectBlueprintCOBJs_Sim.esp file in FO4Edit and found that it uses c_Wood_scrap rather than c_Wood:

    c_Material.jpg

    Is there a chance of having that process double-checked?

    And if it does seem to cause this wasted time/resources as described: Perhaps having an FO4Edit script-guru create a script to sort through the COBJs and change all instances of c_Wood_scrap to c_Wood?

    Cheers! :good
     
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  2. Whisper

    Whisper Well-Known Member Community Rockstar Vault Librarian Verified Builder

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    I remembered that I had the Red Rocket with nothing much in it and not connected to supply lines. So, some testing - first, with scrap wood and a shipment in it:
    20190519182846_1 (Large).jpg
    20190519182857_1 (Large).jpg
    Note that I can make 92 of these items. ^^^

    Next, put the 92 wood into another container and left only the wood shipment in the workshop:
    20190519182911_1 (Large).jpg
    20190519182951_1 (Large).jpg
    Will not break down the shipment.

    I have one more test in mind, back in a bit.
     
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  3. Whisper

    Whisper Well-Known Member Community Rockstar Vault Librarian Verified Builder

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    I tracked down the COBJ and changed it to use c_Wood for a test:
    WoodTest.jpg
    Now, I can construct it from the shipment only:
    20190519194137_1 (Large).jpg
    20190519194146_1 (Large).jpg
    So...yeah. Soz if I'm being a pain in the a$$. :blush
     
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  4. Whisper

    Whisper Well-Known Member Community Rockstar Vault Librarian Verified Builder

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    One final test that just occurred to me - put the 92 scrap wood back into the workshop, got this:
    20190519221539_1 (Large).jpg 20190519221542_1 (Large).jpg
    Both the wood (shipment) and scrap wood are available for building.
     
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  5. NDCowdy

    NDCowdy Active Member Patreon Supporter

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    I'd observed that PBP items only using wood rather than wood items for a long time, but just taken it as a price for simple added items. That last trick by adding the wood back in looks well worth trying out.
     
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  6. Whisper

    Whisper Well-Known Member Community Rockstar Vault Librarian Verified Builder

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    Yes. Bags not doing it for a couple thousand items though - it'll need to be adjusted via script (hopefully).
     

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