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Power/Food/Water used

Zhinjio

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Patreon Supporter
City Planner (S3)
Verified Builder
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Would love it if the workshop mode displays that show quantity of food/water/power would also show how much is used (eg 98/110) instead of just the total available. Would make planning my downgrades really simple when designing city plans. Thanks!
 
OOOO yes, please.
 
I MUCH prefer to build settlements myself rather than use city plans, I mean where's the fun in that :unknw. So having this type of stat available would be way cool.
I really like using "Clean And Simple - Settlements Startup" by Jenncave to have a blank canvas to build MY settlement vision on.
 
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I MUCH prefer to build settlements myself rather than use city plans, I mean where's the fun in that :unknw. So having this type of stat available would be way cool.
I really like using "Clean And Simple - Settlements Startup" by Jenncave to have a blank canvas to build MY settlement vision on.
You know those kinds of Scrap mods are bad right? They cause problems and your end users of the city plan don't get its benefits even with custom scrap profiles. Even if not building city plans. Those scrap mods are not good for your save.
 
totally understand about building what you want, it is why I build settlement mods for others to download.
 
Would love it if the workshop mode displays that show quantity of food/water/power would also show how much is used (eg 98/110) instead of just the total available.
This would require someone who knows how to make a HUD element and enable it with HUD Framework. I hope someone takes up the challenge. It would make settlement building as a whole much easier to plan.
 
You know those kinds of Scrap mods are bad right? They cause problems and your end users of the city plan don't get its benefits even with custom scrap profiles. Even if not building city plans. Those scrap mods are not good for your save.
So far, no significant issues on my Xbox-X. I prefer the clean slate and don't use city plans, so far it's been a lot of fun building settlement one plot at a time in SS2. For example, Clean and Simple mod completely remakes Hangman's alley to be a wide open space with some building interiors. What joy to actually look forward to building that settlement rather than the tight space challenge its always been.
 
This would require someone who knows how to make a HUD element and enable it with HUD Framework. I hope someone takes up the challenge. It would make settlement building as a whole much easier to plan.
Adding this stats to the HUD display would be cool but, I was actually thinking more like adding a tool to the City Planner holo tape that gives a statistics summary for the settlement you're in. Maybe even be able to select any settlement. Nothing fancy, just available/used for Power, Water, Food, Defense, Happiness. The things that plots need to upgrade so I can see what needs to be built next. Maybe even add a needed column for planning the next round of upgrades.
 
So basically, you would like to see numbers (current value / total value) for the things displayed as a meter on the needs HUD?

That would be even more useful if the number of plots by type were also listed. hmmmmm :scratchhead

Give me a few days, I might be able to whip something up. I really don't want to deal with BethNet for xBox though...... :(
 
I dug into the CK a little. It should not be too difficult to output the data from the needs meter as X of Y for each element.
Code:
Jobs     : X / Y
Homes    : X / Y
Leisure  : X / Y
Food     : X / Y
Water    : X / Y
Power    : X / Y
Happiness: X / Y
I think I can add plot counts to this as well including sub plot types broke down by plot level. Something like:
Code:
Agricultural: X
    Basic Ag: X
          L0: X
          L1: X
          L2: X
          L3: X
      Adv Ag: X
          L0: X
          L1: X
          L2: X
          L3: X
Then to clean this up a little, make it so if a plot level is 0, the line will not be displayed.
I think this would help a lot to get an idea of what's built once a settlement starts getting filled with plots.
Now to see if I can code this correctly...
 
I dug into the CK a little. It should not be too difficult to output the data from the needs meter as X of Y for each element.
Code:
Jobs     : X / Y
Homes    : X / Y
Leisure  : X / Y
Food     : X / Y
Water    : X / Y
Power    : X / Y
Happiness: X / Y
I think I can add plot counts to this as well including sub plot types broke down by plot level. Something like:
Code:
Agricultural: X
    Basic Ag: X
          L0: X
          L1: X
          L2: X
          L3: X
      Adv Ag: X
          L0: X
          L1: X
          L2: X
          L3: X
Then to clean this up a little, make it so if a plot level is 0, the line will not be displayed.
I think this would help a lot to get an idea of what's built once a settlement starts getting filled with plots.
Now to see if I can code this correctly...
That looks awesome and would be VERY helpful for settlement planning! Would this be added to the city planner holo tape?
 
I'm not part of the SS2 team. If this is something they want to add, I would not be against them merging my mod with SS2.

As I have the mod currently, there would be a tool crafted at the city planner's desk. I have not decided how to activate it. My options are a "grenade", a chem (like the town meeting gavel) or a misc object (like the ASAM Scanner) the player drops from inventory. Or would it be more useful to have an object that can be built in workshop mode trigger it?

I have the skeleton of this put together. I just need to finish the activation part, test and spend who knows how long bug fixing... I'm not quite sure I grabbed the correct resource data from the workshop. Time will tell. :)
 
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