the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

PMV Valdez favela by Myrmarachne Masters 2019

Myrmarachne

Well-Known Member
Messages
110
20191012220256_1.jpg
Following the destruction of the enclave, the Chosen one sails the Valdez through the Panama canal with parts of the village tribals who wishes a new start. They beach the Valdez on Spectacle island when the main engine blows up and threatens to sink the ship. There the survivors eke out a pitiful existence and develop a cargo cult, in part centered on the large crate barge stranded on the north tip of the island, but mostly centered on the stories of the Chosen ones car, the Highwayman. A shrine of sorts is built around a salvaged truck found half buried in the sand.
This is stage one of the city.

Many years later several small groups of local Boston scavengers manages to reach Spectacle island on makeshift boats and settles with the cargo cult, infusing some much needed genetic diversity and technical know-how to the struggling favela, but the cult leaders clash with the scavengers and there is much racism and suspicions from both camps.The new shacks that spring up are built some distance from the original housing to reflect this rift. Eventually the constant outside threat from the ever present mirelurks forces the settlement to band together.
This is the second stage.

When the Sole survivor reaches the island there is a whispered rumor that this is the messiah spoken about in the cargo cult, the one who will bring about the return of the plenty. At around the same time a buried parking space is discovered close to where the original truck was dug up. This yields several new cars that are used to build a new and more visible shrine. This sparks a golden age for the settlement, who expands and prospers with new trade and new alliances.
This is the third stage.
20191012205839_1.jpg
The front end of the Valdez, houses springing up like rust mushrooms on the top deck.
20191012194607_1.jpg
The main entrance into the hull. Level 2.
20191012205857_1.jpg
The gutted inside of the hull has become a site for numerous industries by level 3, all of whom center around cars to reflect the cults obsession with wheeled fortune.
20191012224135_1.jpg
The plots on top of the boat represent the main commercial district.
20191012210334_1.jpg
The idea was to have the city feel like it spilled out of the ship. To that end the rest of the island has been left untouched. Level 3.
20191012205652_1.jpg

20191012222839_1.jpg
The north gate, built by level 3 to defend the united settlement, with the new influx of cars hailing a new dawn for the devoted cult members.
20191012194745_1.jpg
The insides looking to the north. Barely visible through the fog is the major's office attached to the underside of the top deck. Through the struggles during the city's second stage this official was what kept everyone from killing each other.
20191012112846_1.jpg
The PMV Valdez leans. Playing pool is a challenge. Those who live on the lower side are considered a bit backwards.
 
20191012211940_1.jpg
A rainy day during level 1. The shrine to the Highwayman is visible on the lower left.
20191012214333_1.jpg
Moody night shot from level 0.A year or so after the beaching.
20191012210029_1.jpg
The scruffy south gate. I wanted the city to feel poor and struggling through all the levels.
20191012210225_1.jpg
The cargo cults idea of what a car ought to be, a hulking rust monster that will never move an inch.
 
Don't forget to send your archive to Sirlach and myself ;)
 
Sort of sent, I lack Sirlachs email. But it is now posted on Google drive. Sorry for the late delivery!
 
No worries :) once I have the link ;) I will share it with Sirlach
 
Amazing!
I just love your building style.
Plots built on a slope just look so cool.
Yeah it's pretty interesting, never tried building them on a slope like that!
 
Yeah it's pretty interesting, never tried building them on a slope like that!
It was both fun and a bit nerve wracking, if I happened to grab the ship while adjusting some small detail the entire build would be off center. And things look a bit wonky when chains and such do not hang straight down. Oh well.
 
Great build (as usual). Always enjoy your carefully crafted scappy builds. And finally a canvas big enough to properly show off the Wasteland Ventures plots.
And there was me thinking it was nerve-raking enough tilting a few bits to match the barge at the other end of the island, this must have taken so much patience. Does make it feel more natural when it's off from the normal right angles, and the pool table really put a smile on my face.
 
So flavorful!

So tilty!

So ramshackle!

That crazy-ass tower!
 
That pool table is delightful!

What an awesome story and build! Living in (and spilling out of) the shell of the ship is so cool, and the lighting is awesome.
 
Top