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Please modders, add some quality to your plots !!!

I use the stop hammering mod it works I don’t have to listen to nonstop hammering in sanctuary. Now if I could just stop mama Murphy from chasing me around talking about sanctuary and my future and stuff she is like 2 comments away from being feed drugs till she dies Again.
 
User error, you were supposed to leave her in the museum with the others.
This seems to work surprisingly well. Without SS2, I would have never thought to leave the Concord 5 in the Museum of Freedom after the fight. There's no real reason not to follow up with Preston Garvey at that point. However, with Jake hanging around outside, it's suddenly feasible to move on with Jake and let Garvey's crew fend for themselves. You'd think they'd find their way to Sanctuary eventually, but no, they just sit in the lobby and wait for you forever.

Another thing I recently learned about the Minutemen quest line is, you really don't have to do Corvega. It's an unusually difficult mission for how early in the game it is, but there's an easier solution: kill the Tenpines settlers instead. It sounds morbid, but the way it plays out with Preston is surprisingly chill. He asks you about Tenpines, and you can say, "they decided not to support the Minutemen," and that's just... that. Funny thing is, by clearing the settlement, you still unlock it (you also have to kill the Radroaches in the ruined house, I'm pretty sure). It's also supposedly possible for Tenpines to send you somewhere other than Corvega. Apparently there are a few targets, but a bug in the game that even the Unofficial Fallout 4 Patch doesn't fix locks it to Corvega almost every time. A few players have hit the Tenpines lottery and gotten an easier location, but most of us will only ever get sent to Corvega. (I'm not 100% sure on it being a bug, that's just how it was explained to me. Would be interesting to hear some more informed insight into the situation.)
 
Another thing I recently learned about the Minutemen quest line is, you really don't have to do Corvega. It's an unusually difficult mission for how early in the game it is, but there's an easier solution: kill the Tenpines settlers instead.
You can also just do the quest they offer...

Apparently there are a few targets, but a bug in the game that even the Unofficial Fallout 4 Patch doesn't fix locks it to Corvega almost every time.
I had to go kill a ghoul in Wicked Shipping.

I leave them in museum almost every game, especially if I skip building in Sanctuary.
 
This seems to work surprisingly well. Without SS2, I would have never thought to leave the Concord 5 in the Museum of Freedom after the fight. There's no real reason not to follow up with Preston Garvey at that point. However, with Jake hanging around outside, it's suddenly feasible to move on with Jake and let Garvey's crew fend for themselves. You'd think they'd find their way to Sanctuary eventually, but no, they just sit in the lobby and wait for you forever.

Another thing I recently learned about the Minutemen quest line is, you really don't have to do Corvega. It's an unusually difficult mission for how early in the game it is, but there's an easier solution: kill the Tenpines settlers instead. It sounds morbid, but the way it plays out with Preston is surprisingly chill. He asks you about Tenpines, and you can say, "they decided not to support the Minutemen," and that's just... that. Funny thing is, by clearing the settlement, you still unlock it (you also have to kill the Radroaches in the ruined house, I'm pretty sure). It's also supposedly possible for Tenpines to send you somewhere other than Corvega. Apparently there are a few targets, but a bug in the game that even the Unofficial Fallout 4 Patch doesn't fix locks it to Corvega almost every time. A few players have hit the Tenpines lottery and gotten an easier location, but most of us will only ever get sent to Corvega. (I'm not 100% sure on it being a bug, that's just how it was explained to me. Would be interesting to hear some more informed insight into the situation.)
I don't find it particularly difficult. I pick up my Manwell rifle first and go to town sniping. It's fun. But, then I've made so....many....playthroughs I don't get lost inside anymore.
 
Personnaly I get the Museum settlers in all my games because remembering how much tired I was from Maggie comments when I started Fallout 4 I can't now play without her enslaved and mute :D
 
Another thing I recently learned about the Minutemen quest line is, you really don't have to do Corvega. It's an unusually difficult mission for how early in the game it is, but there's an easier solution: kill the Tenpines settlers instead. It sounds morbid, but the way it plays out with Preston is surprisingly chill. He asks you about Tenpines, and you can say, "they decided not to support the Minutemen," and that's just... that. Funny thing is, by clearing the settlement, you still unlock it (you also have to kill the Radroaches in the ruined house, I'm pretty sure). It's also supposedly possible for Tenpines to send you somewhere other than Corvega. Apparently there are a few targets, but a bug in the game that even the Unofficial Fallout 4 Patch doesn't fix locks it to Corvega almost every time. A few players have hit the Tenpines lottery and gotten an easier location, but most of us will only ever get sent to Corvega. (I'm not 100% sure on it being a bug, that's just how it was explained to me. Would be interesting to hear some more informed insight into the situation.)
I had that mission for Tenpines pop as clearing Walden Pond ONCE, but never again. I think because on that save I'd already done Corvega for another quest, and the "radiant quest system" tries to give you an uncleared location if it can? Killing the four dudes that are in Walden was a hell of a lot easier.
 
i believe there is a mod that can show animation marker or something, and you can "scrap" it.
agreed, minutemen quest is something in early game, and preston give another quest when u comeback while he just chilling in sanctuary.
 
I've had it pop three times as something other than Corvega. My current game i was sent to Walden. Unfortunately when I was playing with Horizon wasn't one of those times, and that was brutal.
 
i believe there is a mod that can show animation marker or something, and you can "scrap" it.
agreed, minutemen quest is something in early game, and preston give another quest when u comeback while he just chilling in sanctuary.
I know that and did this often but since I discovered that by removing all the mods that scrap things and manually remove what I want I no longer have any CTD I will continue like this :)
 
I know that and did this often but since I discovered that by removing all the mods that scrap things and manually remove what I want I no longer have any CTD I will continue like this :)
When I stopped using mods that allow extra scrapping and mods that clean/repair settlements over half of my CTDs went away.

Place Everywhere still allows some extra scrapping when you use the Insert key to toggle extra objects, but it does it without breaking precombines or changing the default .jsn files for settlements.
 
You can also just do the quest [the Minutemen] offer... [clearing out Corvega]
Yeah, that's what most people do. Killing two unarmed settlers is much easier and achieves the same result.

Although, fun fact, in many "clear the X" missions where you're told to kill all the raiders, super mutants, feral ghouls, etc., you don't actually need to kill all of them. Only one is marked as the quest target. Take that one out and leave, and the quest is considered complete. (However, the location may not be marked as clear on your map.) In Corvega, it's Jared, the one named raider. If you can get to the big assembly room without killing anyone else, and you have a good rifle and the perks to do so, you can one-shot him and then duck out. I used VATS + Overseer's Guardian + Rifleman 2 or 3 + a Critical shot to one-shot him. Headshot, of course, since criticals always hit.

The only important thing you miss out on by only killing Jared is a Grognak issue, but if you used sneak and rifle perks, you're probably not doing a melee/unarmed playthrough anyway.

I don't find it particularly difficult. I pick up my Manwell rifle first and go to town sniping. It's fun. But, then I've made so....many....playthroughs I don't get lost inside [Corvega] anymore.
Manwell rifle, is that a mod? Also, I've been playing since launch day, and I still get lost in Corvega. It's a good, well-made dungeon, and I actually enjoy doing it when I'm playing a stealth archer (sneak + rifles in Fallout), but playing a gunslinger, it's a lot harder since I have to get closer. Also, I take 125% more damage from guns than the average player due to a special mod setup I use (by choice), so basically getting shot means I'm probably dead. Also stimpaks only heal about 10% and they do it slowly, so really, I cannot get hit in a scenario like that. Cover and strategy are my only friends in there. Often, a companion is not (they get in the way, though they do draw enemy fire and draw enemies out).
 
When I stopped using mods that allow extra scrapping and mods that clean/repair settlements over half of my CTDs went away.

Place Everywhere still allows some extra scrapping when you use the Insert key to toggle extra objects, but it does it without breaking precombines or changing the default .jsn files for settlements.
Have you tried this one made by Whisper?
https://www.nexusmods.com/fallout4/mods/45544

I think its the best thing since sliced bread!
 
Have you tried this one made by Whisper?
https://www.nexusmods.com/fallout4/mods/45544

I think its the best thing since sliced bread!
Yeah, trying it out today with a new play through. I was using No more Ugly Plants and Things (turns all ugly bushes invisible) but it left the game too barren outside the settlement. It looks like Whisper was able to do a settlement only option.
 
I've been going around and scrapping them bit by bit as I return to the settlement and "grow" it. Pretty nice that you can have a fairly clean area to build in and yeat the outskirts are filled with overgrowth. You can also move the bushes to make some really ugly places! You can't move the leaf piles but you can scrap them. Save first, some are hiding nasty cracks, holes and other surprises!
 
For what it's worth, I've been using Immersive Cleaning (Nexus link), recommended by another user on these forums. It places a trash can next to your workshop, which can be activated to auto-scrap everything. Catch is, you don't get the building blocks (typically, fertilizer), you just get a cleaner settlement. All the removed stuff is hand-picked, and it doesn't remove everything. Notably, cars and fallen trees are left behind for you to scrap yourself, as you see fit.

For me, it's a lot of the ugly stuff I would have gotten rid of anyway. I'll probably always want to scrap more than these kinds of mods do on their own, but it's a start. As a lot of you don't trust scrapping mods, and I'm inclined to follow y'all's advice on the nitty-gritty minutae of Fallout modding, I've moved away from Scrap Everything. As much as I liked the power it offered, I didn't like accidentally scrapping a big thing and having no way to recover it. As I said in the thread where I was recommended Immersive Cleaning, whether it affected precombines or not, my performance was acceptable. Without Scrap Everything, I haven't noticed a performance increase. In fact, I've had a few crashes to desktop, though I'm not sure what to blame. For example, I crashed by trying to place a turret in Sanctuary. I was using Place Everywhere's surface snap disabler (F2) to put it on one of the short pillars on my side of the Sanctuary bridge, and as soon as I placed it and it began pivoting to one side, as it does, it just crashed. So, I reloaded my last save, and did some other stuff. I later placed the same turret in the same location, and had no problems with it.

Save first, some [leaf and trash piles] are hiding nasty cracks, holes and other surprises!
That's Bethesda design 101. That, and burying a bookshelf to make an end table. Two resources for the price of one! Anyway, nothing is clean in a Bethesda game anyway, so to cover up unsightly flaws they weren't competent enough to avoid in the first place — sorry to anyone but Bethesda if that sounds harsh, but it sure seems like some pretty sorry design to me! — they use piles of dirt, trash, leaves, and other junk to hide their messy design. Naturally some of us want to clean that stuff up and have a nicer settlement, but oftentimes, doing that makes things worse!
 
I've been using Immersive Cleaning (Nexus link), recommended by another user on these forums.
Interesting. I haven't seen this one before. It basically seems to be like This is Trash, but with previs / precombines rebuilt. So now I know 2 cleaning mods that don't break precombines.
For my purpose, Clean my Settlement is a better option. I like the ability to scrap items individually. It also means I spend a lot less time in the Console...
I was using This is Trash for the same thing and liked it a lot but am going a more restricted playthrough this time.
I was using this for a while in a test save. It seemed to strip a settlement down to its drawers, err, turned it into a barren wasteland. Its perfect for people who want a blank canvas. The deal breaker for me was that it breaks precombines. It seems to do the same thing as Immersive Cleaning.
 
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