This seems to work surprisingly well. Without SS2, I would have never thought to leave the Concord 5 in the Museum of Freedom after the fight. There's no real reason not to follow up with Preston Garvey at that point. However, with Jake hanging around outside, it's suddenly feasible to move on with Jake and let Garvey's crew fend for themselves. You'd think they'd find their way to Sanctuary eventually, but no, they just sit in the lobby and wait for you forever.User error, you were supposed to leave her in the museum with the others.
You can also just do the quest they offer...Another thing I recently learned about the Minutemen quest line is, you really don't have to do Corvega. It's an unusually difficult mission for how early in the game it is, but there's an easier solution: kill the Tenpines settlers instead.
I had to go kill a ghoul in Wicked Shipping.Apparently there are a few targets, but a bug in the game that even the Unofficial Fallout 4 Patch doesn't fix locks it to Corvega almost every time.
I don't find it particularly difficult. I pick up my Manwell rifle first and go to town sniping. It's fun. But, then I've made so....many....playthroughs I don't get lost inside anymore.This seems to work surprisingly well. Without SS2, I would have never thought to leave the Concord 5 in the Museum of Freedom after the fight. There's no real reason not to follow up with Preston Garvey at that point. However, with Jake hanging around outside, it's suddenly feasible to move on with Jake and let Garvey's crew fend for themselves. You'd think they'd find their way to Sanctuary eventually, but no, they just sit in the lobby and wait for you forever.
Another thing I recently learned about the Minutemen quest line is, you really don't have to do Corvega. It's an unusually difficult mission for how early in the game it is, but there's an easier solution: kill the Tenpines settlers instead. It sounds morbid, but the way it plays out with Preston is surprisingly chill. He asks you about Tenpines, and you can say, "they decided not to support the Minutemen," and that's just... that. Funny thing is, by clearing the settlement, you still unlock it (you also have to kill the Radroaches in the ruined house, I'm pretty sure). It's also supposedly possible for Tenpines to send you somewhere other than Corvega. Apparently there are a few targets, but a bug in the game that even the Unofficial Fallout 4 Patch doesn't fix locks it to Corvega almost every time. A few players have hit the Tenpines lottery and gotten an easier location, but most of us will only ever get sent to Corvega. (I'm not 100% sure on it being a bug, that's just how it was explained to me. Would be interesting to hear some more informed insight into the situation.)
I had that mission for Tenpines pop as clearing Walden Pond ONCE, but never again. I think because on that save I'd already done Corvega for another quest, and the "radiant quest system" tries to give you an uncleared location if it can? Killing the four dudes that are in Walden was a hell of a lot easier.Another thing I recently learned about the Minutemen quest line is, you really don't have to do Corvega. It's an unusually difficult mission for how early in the game it is, but there's an easier solution: kill the Tenpines settlers instead. It sounds morbid, but the way it plays out with Preston is surprisingly chill. He asks you about Tenpines, and you can say, "they decided not to support the Minutemen," and that's just... that. Funny thing is, by clearing the settlement, you still unlock it (you also have to kill the Radroaches in the ruined house, I'm pretty sure). It's also supposedly possible for Tenpines to send you somewhere other than Corvega. Apparently there are a few targets, but a bug in the game that even the Unofficial Fallout 4 Patch doesn't fix locks it to Corvega almost every time. A few players have hit the Tenpines lottery and gotten an easier location, but most of us will only ever get sent to Corvega. (I'm not 100% sure on it being a bug, that's just how it was explained to me. Would be interesting to hear some more informed insight into the situation.)
I know that and did this often but since I discovered that by removing all the mods that scrap things and manually remove what I want I no longer have any CTD I will continue like thisi believe there is a mod that can show animation marker or something, and you can "scrap" it.
agreed, minutemen quest is something in early game, and preston give another quest when u comeback while he just chilling in sanctuary.
When I stopped using mods that allow extra scrapping and mods that clean/repair settlements over half of my CTDs went away.I know that and did this often but since I discovered that by removing all the mods that scrap things and manually remove what I want I no longer have any CTD I will continue like this
Yeah, that's what most people do. Killing two unarmed settlers is much easier and achieves the same result.You can also just do the quest [the Minutemen] offer... [clearing out Corvega]
Manwell rifle, is that a mod? Also, I've been playing since launch day, and I still get lost in Corvega. It's a good, well-made dungeon, and I actually enjoy doing it when I'm playing a stealth archer (sneak + rifles in Fallout), but playing a gunslinger, it's a lot harder since I have to get closer. Also, I take 125% more damage from guns than the average player due to a special mod setup I use (by choice), so basically getting shot means I'm probably dead. Also stimpaks only heal about 10% and they do it slowly, so really, I cannot get hit in a scenario like that. Cover and strategy are my only friends in there. Often, a companion is not (they get in the way, though they do draw enemy fire and draw enemies out).I don't find it particularly difficult. I pick up my Manwell rifle first and go to town sniping. It's fun. But, then I've made so....many....playthroughs I don't get lost inside [Corvega] anymore.
Have you tried this one made by Whisper?When I stopped using mods that allow extra scrapping and mods that clean/repair settlements over half of my CTDs went away.
Place Everywhere still allows some extra scrapping when you use the Insert key to toggle extra objects, but it does it without breaking precombines or changing the default .jsn files for settlements.
Yeah, trying it out today with a new play through. I was using No more Ugly Plants and Things (turns all ugly bushes invisible) but it left the game too barren outside the settlement. It looks like Whisper was able to do a settlement only option.Have you tried this one made by Whisper?
https://www.nexusmods.com/fallout4/mods/45544
I think its the best thing since sliced bread!
That's Bethesda design 101. That, and burying a bookshelf to make an end table. Two resources for the price of one! Anyway, nothing is clean in a Bethesda game anyway, so to cover up unsightly flaws they weren't competent enough to avoid in the first place — sorry to anyone but Bethesda if that sounds harsh, but it sure seems like some pretty sorry design to me! — they use piles of dirt, trash, leaves, and other junk to hide their messy design. Naturally some of us want to clean that stuff up and have a nicer settlement, but oftentimes, doing that makes things worse!Save first, some [leaf and trash piles] are hiding nasty cracks, holes and other surprises!
Interesting. I haven't seen this one before. It basically seems to be like This is Trash, but with previs / precombines rebuilt. So now I know 2 cleaning mods that don't break precombines.I've been using Immersive Cleaning (Nexus link), recommended by another user on these forums.
I was using this for a while in a test save. It seemed to strip a settlement down to its drawers, err, turned it into a barren wasteland. Its perfect for people who want a blank canvas. The deal breaker for me was that it breaks precombines. It seems to do the same thing as Immersive Cleaning.I was using This is Trash for the same thing and liked it a lot but am going a more restricted playthrough this time.
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