John Geddes
New Member
- Messages
- 16
To Kinggath: this is a bit of a long post so please bare with me, i have noticed on a couple of occasions Unique Npcs have sent me to locations that are part of a completely different mod. [example: the minuteman female npcs sent me to kill some gunners in a location called "Ini-Tech Security site B" which is part of the mod "Outcasts and Remenants" by Thuggysmurf here is the link https://www.nexusmods.com/fallout4/mods/21469
The individuals there arent in the "gunner" class or faction.] i dug into the mod files and they are a seperate faction.
I was wondering if there was a way to have the Sim Settlemnts 2 mod check for locations the player has discovered as to where to send the player,
or possibly something similar to "Keep Radiants in the Commonwealth" by AlpineYJ here is the link https://www.nexusmods.com/fallout4/mods/25934
In that way the player would get sent to locations that arent associated with other mods, or places outside the commonwealth they havent been to yet. Thank you in advance for your patience in this rather lengthy question.
The individuals there arent in the "gunner" class or faction.] i dug into the mod files and they are a seperate faction.
I was wondering if there was a way to have the Sim Settlemnts 2 mod check for locations the player has discovered as to where to send the player,
or possibly something similar to "Keep Radiants in the Commonwealth" by AlpineYJ here is the link https://www.nexusmods.com/fallout4/mods/25934
In that way the player would get sent to locations that arent associated with other mods, or places outside the commonwealth they havent been to yet. Thank you in advance for your patience in this rather lengthy question.