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Phylis Daily and June Warwick problems

Saito404

Well-Known Member
Messages
423
  1. Phylis Daily is supposed to leave Egret Tours Marina after some time, but she never does. Is there a fix to this?
  2. Something wierd is going on with June Warwick. She is essential until Atom Cats quest, but after that she can't be made essential or protected by mods. Those tags are just ignored for her. Why?
 
Phylis Daily is supposed to leave Egret Tours Marina after some time, but she never does. Is there a fix to this?
Is she? She's never left for me.

I wish "caretaker" NPCs like that were more useful. The other NPC like her is actually called Caretaker, and is assigned to your Mercer Safehouse. I wanna say there are a couple others (named settlers that don't do anything). The Railroad Caretaker should go on defense (I like using Coastal Cottage because it's on the way to Far Harbor, and I stick a small defense post right in front of the garage), and Phyllis should either farm or operate a general store. Like, after you either put up a recruitment beacon, or get X number of settlers, they should approach you on your next visit and offer to pitch in.

Oh shes an evil one allright, she in a "synth" but i never said it. Damn.... Damn
Phyllis Daily is, in fact, not a synth. [Source: Fallout wiki] (contains spoilers)
 
Oh shes an evil one allright, she in a "synth" but i never said it. Damn.... Damn
No she isn’t I’ve killed her about 25 times and she never has any synth stuff on her. Personally I hate her whole skit about killing her grandkid by accident then now she is a killing machine synth. Honestly it’s easier to shoot her then deal with all her bs to get her to stay.
 
It's also crazy how sympathetic the Sole Survivor can be to her. She's not a Synth, she murdered a child, and it's so easy to get her to join the Minutemen. The Commonwealth is not lacking in people, or even, dare I say it, women, so why is it more than just a side option to forgive her, as opposed to what seems to be the main path?

Her story would have been better if you walked in on her about to shoot herself, and then you could talk her down, and when you do, you convince her to go talk to someone to get help (mirroring the situation in Fallout New Vegas at that NCR base), except if you follow her, she heads south, into danger, and gets killed, either by the Super Mutants, or if she manages to make it past them, the radiation. With no way to save or redeem her. I mean yeah, it would be tragic, but Fallout kind of should be, at least at times.

There's a similar story in Interesting NPCs... you meet a young woman in Diamond City who just got an abortion (possible trigger warning), she's depressed about it, and while you can get her to talk, she ultimately just wanders out of town, and then north to a campsite southeast of Concord, where she remains for the rest of the game, assuming she survives the trip (she is neither essential nor protected). She also walks very slowly to get there, it will take you half an hour to an hour to escort her if you really want to keep her alive (I did this once, never again, next time I'll use the console to make her essential and call it a day). I really wished I could have made her a settler, especially as the mod was designed around adding settlers... but she's not meant to be one.
 
There's a similar story in Interesting NPCs... you meet a young woman in Diamond City who just got an abortion (possible trigger warning), she's depressed about it, and while you can get her to talk, she ultimately just wanders out of town, and then north to a campsite southeast of Concord, where she remains for the rest of the game, assuming she survives the trip (she is neither essential nor protected). She also walks very slowly to get there, it will take you half an hour to an hour to escort her if you really want to keep her alive (I did this once, never again, next time I'll use the console to make her essential and call it a day). I really wished I could have made her a settler, especially as the mod was designed around adding settlers... but she's not meant to be one.
that’s depressing but I agree phylis was one of the worst encounters for me to the point I just empty a mag into her from outside the door most play throughs any more , cause listening to her just pisses me off she’s so needy and depressing and irredeemable in my eyes. Common wealth justice for the win shoot first ask questions if they survive.
 
The other NPC like her is actually called Caretaker, and is assigned to your Mercer Safehouse.
That guy really should AT LEAST wander INSIDE of the settlement, instead of staying just at the edge of the build zone forever. For someone so paranoid about getting shot, he sure doesn't want to move inside the building covered in turrets.
 
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