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Just something I'm curious about. It'll be interesting to see whether most people think alike or if everyone has their own approaches.
So, for those who play through the main story on a new game, and roleplay as the avenging parent, where do you fit SS2's quest into the story? I suppose this might go for other mods as well if you want to mention them. Do you go to Concord first, then Diamond City and Fort Hagen, not pausing to do any settlement stuff until you've had your revenge? Or is the Commonwealth far too dangerous, and you have to build up your settlements first before you'll go anywhere near Diamond City? What feels right to you?
On that note, I really appreciate some of the dialogue that ties into the main story, like Jake asking you why you're interested in settlements, and you being able to reply that it's to find your son. There's also some unique dialogue if you do Hub of the Problem before going to Diamond City.
Personally, I go straight through the main quest right out of the vault, all the way up to finding out I have to go to the Glowing Sea. The idea is I need resources (and leveling up) to upgrade whatever power armor I can get so that it can survive the trip (I've modded the Glowing Sea to be really dangerous so it's a gameplay thing as much as head canon). Makes for a good break in the main quest to start SS2. Then there's another break when I have to build the molecular relay (which I've modded to require way more resources than vanilla, so it can actually take a while to build and gives me another reason to build up settlements).
After Institutionalized, the main quest doesn't interest me as much and the game goes over to being more about SS2. The chapter 2 content, including the Nightingales and CPD, has really fleshed out the post-Institutionalized game for me, and it's interesting to see the threat shift from the Institute to the Gunners. Really feels like a satisfying narrative development when you're RP-ing the story. I really hope chapter 3 resolves Quincy, which would be a really satisfying end. Either way, kudos all round to the writing team for making SS2 feel part of the main game, however you approach it.
Anyway, just curious how the roleplayers and narrative immersionists among you fit SS2 into the game.
So, for those who play through the main story on a new game, and roleplay as the avenging parent, where do you fit SS2's quest into the story? I suppose this might go for other mods as well if you want to mention them. Do you go to Concord first, then Diamond City and Fort Hagen, not pausing to do any settlement stuff until you've had your revenge? Or is the Commonwealth far too dangerous, and you have to build up your settlements first before you'll go anywhere near Diamond City? What feels right to you?
On that note, I really appreciate some of the dialogue that ties into the main story, like Jake asking you why you're interested in settlements, and you being able to reply that it's to find your son. There's also some unique dialogue if you do Hub of the Problem before going to Diamond City.
Personally, I go straight through the main quest right out of the vault, all the way up to finding out I have to go to the Glowing Sea. The idea is I need resources (and leveling up) to upgrade whatever power armor I can get so that it can survive the trip (I've modded the Glowing Sea to be really dangerous so it's a gameplay thing as much as head canon). Makes for a good break in the main quest to start SS2. Then there's another break when I have to build the molecular relay (which I've modded to require way more resources than vanilla, so it can actually take a while to build and gives me another reason to build up settlements).
After Institutionalized, the main quest doesn't interest me as much and the game goes over to being more about SS2. The chapter 2 content, including the Nightingales and CPD, has really fleshed out the post-Institutionalized game for me, and it's interesting to see the threat shift from the Institute to the Gunners. Really feels like a satisfying narrative development when you're RP-ing the story. I really hope chapter 3 resolves Quincy, which would be a really satisfying end. Either way, kudos all round to the writing team for making SS2 feel part of the main game, however you approach it.
Anyway, just curious how the roleplayers and narrative immersionists among you fit SS2 into the game.