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Patch 4.2.9 - All Your Base Are Belong to Us

kinggath

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Patch 4.2.9 is now live!

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Updates available for the following mods:

Workshop Framework
Sim Settlements and 3-in-1
Conqueror
Nukaworld Patch

- Soldiers can now use Power Armor!
- Attack between worldspaces, including interior settlements!
- New Outfit system for building plans for addon authors to take advantage of!

Conqueror Patch Notes
Sim Settlements Patch Notes
 
SIMAssult.jpg Sim Settlements Squad Guard
 
"Fixed a bug [that] could cause any Personal Guards to be silently killed and removed from the game."

I just assumed it was Ninjas. Damn sneaky ninjas >.>
 
Hi everyone, sorry for hijacking this thread with a noob question. Is there any way to incorporate Kinggath's assigning power armor workaround to an existing NPC with PA furniture? I spent time making the furniture so they automatically spawn with it, rather than making individual suits one by one in game. If there isn't a way, it's perfectly fine. The ability to not having random soldiers exit their suits and never re-enter is more than enough for me.
 
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Nope, still can't for the life of me figure out how to do it. Must be some scripting magic, which is waaayyyy beyond me. On a side note, the system seems to not be very stable. Once the assault to take over a settlement is completed, my soldiers just casually exited their armors. Have to unassign then reassign them again. Not a game breaker I guess.
 
The exiting of power armor is due to the AI packages Bethesda has set up. They are set to sandbox which involves interacting with various furniture objects. Since Power Armor is furniture, they have to exit it before they can accept a command to interact with another object.

One day I'd love to rewrite all of the AI packages to resolve this and some other oddities, but unfortunately I have to choose my battles as time is short and the well of ideas is bottomless.
 
Yep, I totally understand. Tweaking a pre-existing mod to my liking already took quite a bit of my time, I can't even imagine the effort to build a huge mod then keep updating it.
Thanks for the explanation, it gives me an idea to a crude workaround. Maybe if I can remove the sandbox script, I can make my PA soldiers just stay in the armors. Time for some Google Fu :)
 
So the outfit system is for addon authors to use? We, the players, can't pre-determine what outfits, say, a provisionor uses?
 
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