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Patch 4.2.6 - Canary in the Save File

kinggath

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Patch 4.2.6 is now live!

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Updates available for the following mods:

Workshop Framework
Sim Settlements and 3-in-1
Conqueror
Workshop Plus
Salvage Beacons
City Planner's Toolkit


Download the new Canary Save File Monitor here:
Nexus: https://www.nexusmods.com/fallout4/mods/44949
XB1: https://bethesda.net/en/mods/fallout4/mod-detail/4159518

- Added support for the Canary Save File Monitor to most of my mods.
- Overhauled the way addon packs register with Sim Settlements to make it more efficient.
- Fixed tons of bugs with Conqueror's assault system.
- Improved the speed of capturing Outposts/Vassals dramatically - no more waiting 20 minutes to gain control.
- Lots of QoL improvements and bug fixes, see full patch note links below!

Conqueror Patch Notes
Sim Settlements Patch Notes


For more info on Canary and the Save File issue I discovered:
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Wow, that's a lot of dropped data. I suppose script data isn't really large enough to notice a substantial drop in save file size when this happens?
 
Wow, that's a lot of dropped data. I suppose script data isn't really large enough to notice a substantial drop in save file size when this happens?
Depends on the mod data dropped. My save dropped by 40 MB when this occurred.
 
Do the Settlement Layout Plugin Creator and the City Plan Plugin Creator have Canary support "baked in" yet?
More reporters for every addon made.
I assume this is the goal, if not yet implimented.
 
It's only necessary for mods with their own script files. The mods generated by those tools don't have custom scripts, so they won't be affected by the issue.
 
Right. Of course. They're basically just forms & objects without scripts of their own.
Vanilla object scripts (like generators) wouldn't count.
And an author using the Override Script option would know to add support themself by then.
 
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